You have a very particular problem that your usual contacts cannot help you with – that’s when you seek out an expert. Work with your GM to determine who this person might be, how they might react to your request, and why they are so hard to seek out.
Finding an expert and attracting their attention is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 12. Over the course of one week, you must make three DC 9 Tests using a Skill or Tool appropriate to the situation. This could be a Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]) Test to track them back to their lonely cave, an Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Test to search for the symbols they leave on buildings for those seeking them out, or a Performance (Disguise Kit) Test to prove your worth on stage to draw them out. On a success, you earn the respect of the expert, and they give you the information you seek.
They might also require something in return for their expertise – such as an important favour, payment, or proof of your commitment – represented by an appropriate DC 15 Attribute Test. If you fail, you may try this Test again and again with the DC reducing by 1 each time, as you try, fail, and try again, in the style of a training montage, where you perform a complex task perfectly before you win the respect of the Expert. On a critical success, the expert becomes a long-term Contact for you.
#enhancedGatherInformation #gainContact