You fear for a settlement, building, plot of land, or home and wish to defend it against danger and threats. Choose an area that is 50 feet × 50 feet in size. You can attempt to fortify an area and bolster its defences by spending gold on materials and equipment and hiring workers or spellcasters. The amount of gold your defenses cost depends on the Goal of the following Test. Building defenses is either a DC 12 Strength ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]]) Test, or a DC 11 Strength ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Engineering|Engineering]]) Test. The Goal depends on how fortified you want your chosen area to be. On a success, the chosen area gains the selected traits. - Goal 10: Barricades that act as Half Cover. Cost: 100 gp. - Goal 12: Barricades that act as Three-Quarters Cover. The area is Lightly Obscured on demand. Cost: 200 gp. - Goal 14: Barricades that act as Full Cover. The area is Heavily Obscured on demand. Cost: 350 gp. On a failure, you don’t build any worthwhile defences, though you have some remaining supplies. You may attempt this Downtime Activity again, even within the same period of Downtime, spending half the cost on the next attempt. #fortifications #engineering