There is no such thing as a free lunch. Being under the Patronage of another comes with agreements and expectations, and while your party may ordinarily go on grand quests to appease your Patron, some of their requests may be smaller in scope.
This Downtime Activity represents time spent performing small tasks for your Patron. This could be couriering items and messages, doing grunt work, or simply providing their services for free to their patron’s allies. For Warlocks, whose very power comes from their Patron, the tasks are likely, but not certain, to be more esoteric and may include performing rituals, recovering lost magic items, or bringing others under their Patron’s sway.
Work with your GM to establish the details of your appeasement. Often, this will involve you performing some kind of duty or service for them, but it could easily represent you tithing a portion of your wealth or handing over one of your magic items to another of their servants.
Appeasing a Patron is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 11. Over the course of a week, you must make three DC 14 Tests using a Skill or Tool appropriate to the situation. You automatically succeed at this Extended Test if you tithe money or items. If you are successful, you make Charisma Tests where your patron’s reputation would be helpful with Advantage. On a failure, your Patron takes no notice of your efforts, though they have no reason to view you in poor light. If you fail by 5 or more, you insult or embarrass your Patron, resulting in a strained relationship.
If you are a Warlock or any other Class whose power comes from an external being, you gain an additional spell slot of the highest level you have access to. Once you cast a spell using this spell slot, the spell slot disappears.
#charismaBonus #temporarySpellSlot