>[!note]
>Alternatively, with your GM’s permission, you may combine this Downtime Activity and the [[Return to Nature]] Downtime Activity to adopt a pet for half the listed cost, as you hire a tracker or a guide to help you, instead of finding a breeder or merchant. This is mainly a way to adopt Beasts, but your GM may allow you to adopt other creature types this way. Combining the Activities in this way counts as undertaking one Downtime Activity.
Sometimes a new pet or companion crosses your path, intertwining your fates. Other times, you must take fate into your own hands and acquire one.
Adopting a common and easy-to-source Beast — such as a cat — does not spend a Downtime Activity, leaving you with time to undertake another. However, adopting any other creature type requires time. Sellers must be found and tracked down, breeders or handlers must procure your pet, and time must be allowed for reasonable delivery before you can welcome the newest addition to your party. Think about who these hunters, breeders, or handlers might be. Is this adoption above board, or did you go through shadier channels to acquire your rare pet? What life did your pet have before you took them under your wing, and how has that affected their personality and behaviour?
Work with your GM to determine what creatures are found in your world, and which creatures are available for adoption. If you wish to train your pet, see [[Bond with an Animal Companion]].
ADOPTION COSTS
| Creature Type | Cost |
| ------------- | ----------- |
| Aberration | 80 gp × 2d6 |
| Beast | 25 gp x 1d4 |
| Fey | 45 gp x 2d4 |
| Monstrocity | 25 gp x 2d4 |
| Ooze | 30 gp x 2d4 |
| Plant | 20 gp x 2d4 |
#animalCompanion