See also the [a5e.tools page](https://a5e.tools/rules/skills). | Skill | Common Ability Scores Used | Specialties | | -------------------- | ------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[Acrobatics]] | Dex (Str, Con) | balancing, escape artistry, swinging, tumbling | | [[Animal Handling]] | Wis (Cha, Str, Dex) | calming, driving, farming, riding, training | | [[Arcana]] | Int (Dex, Wis) | aberrations, constructs, detection, dragons, elementals, fey, forbidden knowledge, monstrosities, oozes, the planes | | [[Athletics]] | Str (Dex, Con) | climbing, jumping, lifting, running, swimming, throwing | | [[Culture]] | Int (Wis, Dex, Cha) | etiquette, laws, linguistics, regional goods, streetwise, courtly manners, trade | | [[Deception]] | Cha (Int, Con) | boasting, ciphers, concealing emotions, mimicry | | [[Engineering]] | Int (Dex, Str) | architecture, chemistry, explosives, gadgetry, mathematics, mechanical traps, siegecraft | | [[History]] | Int | arts, empires, genealogy, legends, wars | | [[Insight]] | Wis (Dex, Str) | detecting lies, reading emotions, sensing motives | | [[Intimidation]] | Cha, Str (Wis, spellcasting ability) | authority, ferocity, interrogation, subtle threats, weapon displays | | [[Investigation]] | Int (Wis, Cha) | appraisal, deciphering, forensics, gathering rumors, research, trapfinding | | [[Medicine]] | Wis (Int, Con) | animals, autopsy, diseases, herbalism, poisons | | [[Nature]] | Int (Wis, Cha) | astronomy, beast lore, farming, fey, plant lore, weather | | [[Perception]] | Wis (Con, Int) | farsight, invisible objects, listening, scent | | [[Performance]] | Cha (Int, Wis, Str, Dex) | acting, composing, dancing, fine art, singing, speaking, writing | | [[Persuasion]] | Cha (Wis, Int) | bribery, flattery, leadership, negotiation, peacemaking | | [[Religion]] | Int (Wis, Cha) | alignment, celestials, cults, fiends, holy symbols, gods, morality, prophecy, undead | | [[Sleight of Hand]] | Dex | distraction, pickpocketing, [legerdemain](https://www.google.com/search?q=legerdemain+definition&oq=egerdemain&gs_lcrp=EgZjaHJvbWUqCQgCEAAYChiABDIGCAAQRRg5MgwIARAAGAoYsQMYgAQyCQgCEAAYChiABDIJCAMQABgKGIAEMgkIBBAAGAoYgAQyCQgFEAAYChiABDIJCAYQABgKGIAEMgkIBxAAGAoYgAQyCQgIEAAYChiABDIJCAkQABgKGIAE0gEIMzIxMWowajeoAgCwAgA&sourceid=chrome&ie=UTF-8) | | [[Stealth]] | Dex (Con, Int, Cha) | anonymity, camouflage, casing | | [[Survival]] | Wis (Con, Int) | dungeoneering, foraging, hunting, tracking, wayfinding | | [[Use Magic Device]] | Any you can justify | [[Use Magic Device#+Activate Blindly\|activating blindly]], spellbooks, scrolls, wands, attunement required by X class (choose one) |