Sailors form the crew on seafaring vessels, with duties including raising sails, keeping watch, and cleaning decks.
**Inexperienced.** Once per day, you gain advantage on a Perception check made at sea.
**Seasoned.** Once per day, you gain a 1d6 expertise die on Intimidation checks made at sea.
**Expert.** If you have a ship, it can travel one-quarter faster than it could normally.
*Source: GPG #9 (Heirs of Command: Marshal Archetypes)