Sages are specialists frequently consulted by those in search of obscure information. They rarely leave civilization, but sometimes accompany adventures who need their expertise to examine ruins or immovable relics. A sage is very knowledgeable about a single skill. **For each sage, choose a skill.**  **Inexperienced.** Once per day, the sage may make a skill check for you as though you were proficient in that skill. In addition, you gain an [expertise die](https://a5e.tools/node/77 "Click to view a local node.") on the check. #temporaryProficiency #skillBonus **Seasoned.** As inexperienced. In addition, once per day you have [advantage](https://a5e.tools/node/130 "Click to view a local node.") on an Intelligence check made to learn or recall a piece of knowledge. #intelligenceBonus **Expert.** As seasoned, except that expert sages only grant the following ability when they are proficient in [[Arcana]], [[Engineering]], [[Nature]], or [[Religion]]: once per week when the sage is able to see a creature they can learn information about from a Legends and Lore check using a skill they are proficient with, you gain [advantage](https://a5e.tools/node/130 "Click to view a local node.") on your first [attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") against it. #attackBonus