Cryptographers have just one job: codes. Creating them and breaking them are their stock in trade. **Inexperienced.** The cryptographer can invent ciphers and is able to teach a cipher they create to others. Anyone who knows the cipher can encode and read hidden messages made with it; the apparent text must be at least four times longer than the hidden message. Other creatures can detect the presence of the cipher if they spend a minute examining it and succeed on an Investigation check against a DC of 13. If the check succeeds by 5 or more, they can read the hidden message. A cryptographer can create one of these messages per day. In addition, the cryptographer has a +5 bonus with a d4 expertise die to decrypt unfamiliar ciphers. **Seasoned.** A seasoned cryptographer has learned to be more efficient with their text. A seasoned cryptographer can hide a secret message in text equivalent to the length of the message. In addition, the DC of the cipher increases to 16 In addition, the cryptographer has a +8 bonus with a d6 expertise die to decrypt unfamiliar ciphers. **Expert.** Expert cryptographers are seemingly unbound by the rules of language. When creating a coded message (which they can do once per day), a cryptographer can encode four times the amount of information into a message than its apparent length would suggest. The DC to discover the cipher rises to 19, but the actual contents of the message cannot be read by non-magical means unless the recipient knows the cipher. Even using magic, the reader must make a separate DC 19 investigation check to interpret the ciphered message's meaning. In addition, the cryptographer has a +8 bonus with a d8 expertise die to decrypt unfamiliar ciphers. *Source: Manual of Adventurous Resources: Complete*