Cleaners clean up messes, but not things like muddy footprints or spilled food (at least, not exclusively). They are masters of covering the tracks of other espionage professionals, and can make bodies, evidence, and, if necessary, sometimes even witnesses disappear.
**Inexperienced.** Once per day, a Cleaner can cover up the evidence of a minor crime or clandestine operation (something that would result in a fine, community service, or other minor punishment). Broken locks or doors can be quickly repaired, footprints can be covered, and investigators can be sent on wild goose chases. The DC of any Investigation, Persuasion, or Perception check to tie you to a single criminal act or covert operation increases by 5.
**Seasoned.** Once per day, in addition to the benefits above, the cleaner can also cover for a number of additional creatures equal to your proficiency bonus. The cleaner can also cover more serious crimes, such as ones that would result in lengthy incarceration, exile, marking, or the like In addition, the DC penalty on checks imposed by the cleaner increases by 10.
**Expert.** Once per day, an expert cleaner can thwart even magical means of detection. The DC penalty rises to 15. The cleaner can now cover up even the most egregious crimes or daring operations. Assassinations, thefts of priceless items, and so on can be concealed. In addition, there is a 75% chance that magical abilities or spells that would reveal your involvement fail to provide investigating parties with any useful information.
*Source: Manual of Adventurous Resources: Complete*