***Prerequisites:** [[Sorcerer#Venom (Poison)|Venom Manifestation]]
You can spit out an antidote for a specific poison after identifying it and resisting its effects. To identify it you may use an action to touch and taste a small amount of the poison and make a saving throw against the poison with advantage. On a success you produce and spit out enough antidote doses to heal 1d4 poisoned creatures. On a failure you suffer the effects of the poison, but after 1 minute you can still produce 1 dose of the antidote. The antidote loses its potency and can no longer counteract the poison after 24 hours.
Once you use this feature, you may not do so again until you complete a long rest.
Source: Venture Forth
#arcaneInnovations #antitoxin #detectPoison