Skulking out of sight, striking from the shadows, and causing mayhem and misdirection, burglars rely on luck and charm as much as on their considerable skill with blades. While many burglars are professional criminals, others are mobile scouts, gamblers, or expert treasure hunters. #### Unfair Advantage (3rd level) When you choose this archetype at 3rd level, you can create new ways to get the drop on your opponent. Choose one of the following options: ##### Backstab Whenever you deal sneak attack damage with a melee weapon, you roll d8s instead of d6s for your sneak attack damage. #damageBonus ##### Deuces Wild When you roll a natural 2 on the d20 roll on an [attack roll](https://a5e.tools/rules/making-attack "Click to view a local node.") or ability check, you may reroll it. You must accept the second roll. Also, you may reroll any sneak attack damage die on which you roll a 2. You must accept the second roll. #reroll #### Bonus Expertise (3rd level) Also at 3rd level, you gain proficiency with [[03-Mechanics/6-Ability Scores/Sleight of Hand|Sleight of Hand]], and you gain an [expertise die](https://a5e.tools/node/77 "Click to view a local node.") on checks using it and when using thieves’ tools. For you, expertise dice in Sleight of Hand and thieves’ tools can be upgraded from d8 to d10, exceeding the usual limit on expertise dice. You can use your Cunning Action to make a Sleight of Hand check or to use thieves’ tools. #gainProficiency #thievesToolsBonus #enhancedThievesTools #### Ambidextrous (9th level) Starting at 9th level, you add your Dexterity modifier (minimum 1) to damage when making an attack using two weapon fighting. Additionally, you can use your Cunning Action to draw and throw, or pick up and throw, a weapon or improvised weapon. #twoWeaponFightingBonus #enhancedThrownWeapon #enhancedImprovisedWeapon #### Legitimate Business (9th level) Also at 9th level, you have [advantage](https://a5e.tools/node/130 "Click to view a local node.") on any ability check made to find a buyer or seller of an item. #money #shopping #### Pointed Wit (13th level) At 13th level, your words are as cutting as your blade. Choose one of the following options: ##### Conversational Parry You may reroll one failed [[03-Mechanics/6-Ability Scores/Deception|Deception]] check. Once you use this feature, you can’t use it again until you finish a [short or long rest](https://a5e.tools/rules/resting "Click to view a local node.") . #reroll #enhancedDeception ##### Disarming Manner You have [advantage](https://a5e.tools/node/130 "Click to view a local node.") on ability checks made to make peace or end hostility. #persuasionBonus #deceptionBonus #intimidationBonus ##### Verbal Riposte When a creature threatens you or attempts an [[03-Mechanics/6-Ability Scores/Intimidation|Intimidation]] check against you, you can use your reaction to make an Intimidation check against it with [advantage](https://a5e.tools/node/130 "Click to view a local node.") . On a success, the creature is [frightened](https://a5e.tools/rules/conditions "Click to view a local node.") of you for 1 minute. Once you use this feature, you can’t use it again until you finish a [short or long rest](https://a5e.tools/rules/resting "Click to view a local node.") . #intimidationBonus #enhancedIntimidation #frightenFoe #### Improved Backstab (17th level) Starting at 17th level, you gain the [[#Backstab]] feature. If you already have Backstab, whenever you deal sneak attack damage with a melee weapon, you roll d10s instead of d8s for your sneak attack damage. #damageBonus