**Source:**
**[Level Up A5E: Adventurer's Guide](https://www.drivethrurpg.com/en/product/376471/level-up-adventurer-s-guide-a5e?src=hottest_filtered&affiliate_id=3042188)**
>[!*info] *Multiclassing and the Herald**
Here’s what you need to know if you choose herald as one of your classes.
***Ability Score Minimum.*** As a multiclass character, you must have both a minimum Strength score of 13 **and** a minimum Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a herald.
***Proficiencies Gained.*** If herald isn’t your initial class, here are the proficiencies you gain when you take your first level as a herald: --Light armor, medium armor, shields, simple weapons, martial weapons.
## Divine Sense
Choose one of the following sets of enemies: celestials and fiends, fey and elementals, or aberrations and undead. You can always sense when a creature of one of your chosen types is within 30 feet of you, but cannot determine their number, type, or location. As a bonus action, you can briefly enhance your senses to learn the location, number, and type of any creatures of your chosen types within 30 feet of you. When you do so, creatures of those types that are within range make a Wisdom [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") against your spell save DC, with [advantage](https://a5e.tools/node/130 "Click to view a local node.") if the creature’s CR is higher than your herald level. On a failed save, you also learn the creature’s identity. Within the same radius, you also detect any locations that have been consecrated or desecrated, as with the _[hallow](https://a5e.tools/spell/hallow "Click to view a local node.")_ spell.
You can activate this feature a number of times equal to your Charisma modifier, and regain spent uses upon finishing a [long rest](https://a5e.tools/rules/resting "Click to view a local node.") . Upon finishing a long rest, you may also swap your chosen set of creature types for another.
## Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a [long rest](https://a5e.tools/rules/resting "Click to view a local node.") . With that pool, you can restore a total number of hit points equal to your herald level × 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one [disease](https://a5e.tools/rules/diseases "Click to view a local node.") or neutralize one [poison](https://a5e.tools/rules/poisons "Click to view a local node.") affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.
## Knacks (Divine Lessons)
When you gain access to a new divine lesson, choose one of the following.
| Knack | Pre-Requ | # |
| -------------------------- | -------- | ------------------------------------------------------------------------------ |
| [[Bestowed Understanding]] | | #language #enhancedInsight |
| [[Divine Health]] | | #vsDisease #vsPoisoned |
| [[Divine Vision]] | | #darkvision #vsInvisible |
| [[Do Without]] | | ~~**goWithoutSupply**~~ |
| [[Exemplary]] | | #acrobaticsBonus #athleticsBonus #allyAcrobatics #allyAthletics |
| [[Glorious Purpose]] | | #gainProficiency #skillBonus |
| [[Heraldic Order]] | | #discounts #localKnowledge |
| [[Hospitaler]] | | #gainProficiency #medicineBonus #enhancedMedicine |
| [[Know It When I See It]] | | #gainProficiency #arcanaBonus #enhancedArcana |
| [[Know Thine Enemy]] | | #temporaryProficiency #skillBonus #enhancedDivineSense |
| [[Leap of Faith]] | | #enhancedJump |
| [[Miraculous Discovery]] | | #investigationBonus #passiveInvestigationBonus #enhancedInvestigation |
| [[Naturalist]] | | #terrainAdvantage #natureBonus #survivalBonus **~~supply~~** |
| [[Prophetic Protection]] | | #vsTraps #enhancedPerception |
| [[Reverent Armorer]] | | #toolProficiency #toolBonus #enhancedLayOnHands #armorTrait #deathSave |
| [[Ride Like Heaven]] | | #animalHandlingBonus #enhancedGallop #enhancedLayOnHands |
| [[Seek Truths]] | | #insightBonus #enhancedInsight |
| [[Sense Hazard]] | | #enhancedDivineSense #detection #vsHazard |
| [[Sense Import]] | | #religiousLore #cultureBonus #historyBonus #religionBonus #enhancedDivineSense |
| [[Shoulder the Burden]] | | #encumbrance |
| [[Silvered Tongue]] | | #intimidationBonus #persuasionBonus #enhancedIntimidation #enhancedPersuasion |
| [[Undaunted]] | | #abilityCheckBonus #attackBonus |