You gain an expertise die on [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Performance|Performance]] checks. In addition, you can spend at least 1 minute telling a story, which allows you to substitute Performance for any [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Deception|Deception]] check made to convince someone to follow a course of action provided you can plausibly tie it into the moral of the story. Source: Venture Forth #adventuringTricks #performanceBonus #enhancedPersuasion #enhancedDeception