The swordsmith hones their craft and their steel, in an unending quest for the perfect blade. The gunsmith tinkers and tests their powders and barrels, anxious to test the limits of new technologies. The war smith hammers out a new and convoluted prototype, ready to test their creation on the battlefield. Armigers and their weapons come in many forms, with many motivations, but their solution is the same. Conflict is always in essence an arms race, and the armiger means to sculpt magic and steel into the best arms mortalkind is capable of creating. #### Armiger Spells (3rd level) Starting at 3rd level, when you prepare your artificer spells you can prepare certain spells and create spell inventions for them in addition to your normal number of prepared spells. These spells count as artificer spells for you, even if they aren’t on the artificer spell list. **Table: Armiger Spells** | Artificer Level | Spells | | --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 3rd | *[divine favor](https://a5e.tabletopbytheik.nl/compendium/spells/divine_favor), [shield](https://a5e.tabletopbytheik.nl/compendium/spells/shield)* | | 5th | *[heat metal](https://a5e.tabletopbytheik.nl/compendium/spells/heat_metal), [magic weapon](https://a5e.tabletopbytheik.nl/compendium/spells/magic_weapon)* | | 9th | *[haste](https://a5e.tabletopbytheik.nl/compendium/spells/haste), [whirlwind kick](https://a5e.tabletopbytheik.nl/compendium/spells/whirlwind_kick)* | | 13th | *[rage of the meek](https://a5e.tabletopbytheik.nl/compendium/spells/rage_of_the_meek), [secret chest](https://a5e.tabletopbytheik.nl/compendium/spells/secret_chest)* | | 17th | *[contagion](https://a5e.tabletopbytheik.nl/compendium/spells/contagion), [warrior's instincts](https://a5e.tabletopbytheik.nl/compendium/spells/warriors_instincts)* | #bonusSpells #### Exotic Weapon Designer (3rd level) When you select this archetype at 3rd level, you gain proficiency with martial weapons, cultural weapons (at the Narrator’s discretion) and rare weapons and you gain advantage on checks made to craft weapons and armors you’re proficient with. In addition, the weapons you craft are truly unique. Whenever you craft a weapon, you can add one of the following weapon properties of your choice in addition to that weapon’s normal properties: [Breaker, Defensive (light, medium, or heavy), Dual-Wielding, Finesse, Flamboyant, Feybane, Hand-Mounted, Parrying, Parrying Immunity, Quickdraw, Reach (melee only), Silvered, Stealthy, Storage, Thrown (melee only with a range of 20/60), Trip, Vicious](https://a5e.tools/rules/weapon-properties). #weaponProficiency #craftingBonus #weaponProperty Weapons you create in this way are bizarre to other warriors and are considered rare weapons (this modifies their categorization for the purposes of proficiency). #### Custom Armaments (3rd level) When you select this archetype at 3rd level, you know your own designs intricately and can use them to their fullest potential. You can use your Intelligence modifier, instead of Strength or Dexterity modifier, for any attack and damage rolls made using weapons you created yourself. #enhancedAttack #damageBonus #### Weapons Specialist (3rd level) Also at 3rd level you gain the [[03-Mechanics/6-Ability Scores/Engineering|Engineering]] skill specialty weaponry. If you already have this specialty you instead gain a different Engineering skill specialty of your choice. #skillSpecialties #### Extra Attack (5th level) Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. #additionalAttack #### Arcane Weapon Augmentations (9th level) Starting at 9th level, you’ve integrated your knowledge of rare armaments with your magical prowess. Whenever you infuse a weapon, the weapon gains a new weapon property of your choice listed in your [[#Exotic Weapon Designer (3rd level)]] feature for as long as it remains infused. In addition, attacks made with weapons you’ve infused deal 1d6 additional force damage. #weaponProperty #damageBonus #### Legendary Weaponsmith (15th level) At 15th level, your name inspires awe among weaponsmiths and warriors, and blades with your mark are treasured relics of unparalleled quality, craftsmanship, and lethality. You gain the following benefits: - Any weapon you craft is masterwork quality. #weaponQuality - The damage die of weapons you craft is increased by one step (d6 weapons improve to d8 weapons, Etc. d12 weapons cannot be further improved in this way.) #damageBonus - You gain a bonus to your [[03-Mechanics/7-Adventuring/Prestige|prestige rating]] equal to your [[03-Mechanics/6-Ability Scores/Proficiency Bonus|Proficiency Bonus]], and you make prestige checks with advantage when dealing with blacksmiths, soldiers, or other creatures knowledgeable about weaponcraft. #prestigeRating #prestigeCheck - The additional damage dealt by attacks made with weapons you’ve infused increases to 2d6. #damageBonus