The oldest form of artifice, the alchemyst ponders the fundamental nature of things, coaxing revelations out of the bottom of a vial. Many seek the secrets of gold, or the secrets to eternal life, or perhaps simply they strive for knowledge, growing mortal understanding no matter where the research leads them. Before they can reach such lofty scientific heights however, most alchemysts make do with their potions. Mixtures and solutions for curing or causing any ailment, apothecaries and poison brewers offering both the noble and vile fruits of arcane chemistry. #### Alchemyst Spells (3rd level) Starting at 3rd level, when you prepare your artificer spells you can prepare certain spells and create spell inventions for them in addition to your normal number of prepared spells. These spells count as artificer spells for you, even if they aren’t on the artificer spell list. **Table: Alchemyst Spells** | Artificer Level | Spells | | --------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 3rd | *[cure wounds](https://a5e.tabletopbytheik.nl/compendium/spells/cure_wounds), [sleep](https://a5e.tabletopbytheik.nl/compendium/spells/sleep)* | | 5th | *[alter self](https://a5e.tabletopbytheik.nl/compendium/spells/alter_self), [enhance ability](https://a5e.tabletopbytheik.nl/compendium/spells/enhance_ability)* | | 9th | *[gaseous form](https://a5e.tabletopbytheik.nl/compendium/spells/gaseous_form), [poison skin](https://a5e.tabletopbytheik.nl/compendium/spells/poison_skin)* | | 13th | *[fire shield](https://a5e.tabletopbytheik.nl/compendium/spells/fire_shield), [polymorph](https://a5e.tabletopbytheik.nl/compendium/spells/polymorph)* | | 17th | *[contagion](https://a5e.tabletopbytheik.nl/compendium/spells/contagion), [greater restoration](https://a5e.tabletopbytheik.nl/compendium/spells/greater_restoration)* | #bonusSpells #### Spell Potion Brewer (3rd level) When you select this archetype at 3rd level, you gain the ability to create spell potions. Whenever you finish a long rest, you may brew a number of spell potions equal to your [[03-Mechanics/6-Ability Scores/Proficiency Bonus|Proficiency Bonus]]. Each spell potion you brew in this way distills the effects of an artificer spell you know of your choice into a potion magic item. When drunk, your spell potions have the effect of your chosen artificer spell as if you cast the spell targeting the drinker at your maximum artificer spell level. You can only brew spells that target a creature, that have a casting time of action or bonus action in this way. You make any choices required by the distilled spell when another creature drinks the spell potion. If your spell potions aren’t drunk by the time you finish your next long rest, they decay into useless sludge. #potion Whenever you brew a spell potion, you may add one of the following alchemical mixes that modifies the potion’s effects: ##### Alluring Vapors The stopper on this potion can be pulled as a bonus action. When pulled an overwhelming scent fills a 10-foot area around it and any creatures other than the brewer in that area must make a Wisdom saving throw. On a failed save creatures are magically compelled to attempt to acquire and drink the potion to the best of their abilities during their next turn. Creatures immune to the charmed condition are immune to this effect and the effect immediately ends if the potion is drunk by another creature. #areaEffect ##### Bracing Vitamins The potion also grants the drinker a +1 AC bonus for 1 minute. #ac ##### Contact Intoxicants The potion can be used as a simple thrown weapon with a range of 20/60. Creatures hit by the potion are affected by it as if they drank the potion. #thrownWeapon ##### Invigorating Stimulants The potion also provides the drinker with 2d4 temporary hit points. #temporaryHP #### Chemical Specialist (3rd level) Also at 3rd level you gain the [[03-Mechanics/6-Ability Scores/Engineering|Engineering]] skill specialty chemistry. If you already have this specialty you instead gain a different Engineering skill specialty of your choice. #skillSpecialties #### Alchemical Infusions (5th level) Starting at 5th level, your knowledge of alchemy and chemistry allows you to stretch your infusions far further for magical solutions. Whenever you use an infusion to infuse a potion, you create an additional copy of that potion using the same use of your infusion feature. #bonusPotion #### Arcane Mixologist (9th level) Starting at 9th level you’ve learned how to subtly mix and twist your magical ingredients to coax out further effects. Whenever you brew a spell potion, you may add one of the following alchemical mixes that modifies the potion’s effects in addition to one of the alchemical mixes listed in your [[#Spell Potion Brewer (3rd level)]] features: ##### Concentrated Formula The potion can be drunk as a bonus action. #drinkPotion ##### Diluted Formula The potion contains enough for two doses and can be drunk twice for the same effects (or it can be contained as two separate doses in different containers). However, the spell effects are cast at one spell level lower than your maximum spell level rather than at your maximum spell level as normal. #bonusPotion ##### Pristine Ingredients If when the potion is drunk one or more dice are rolled as a part of the potion’s effects, roll 1 additional die of the same type and add it to the results. #enhancedSpell ##### Pure Oil Medium The duration of the spell potion’s effects if any are doubled (this alchemical mixture has no effect on spell potions with a duration of instantaneous). #enhancedSpell #### The Philosopher’s Stone (15th level) At 15th level you’ve attained the magnum opus of alchemy. Less a thing or substance itself, you’ve uncovered the secrets of being, and how to transform the fundamental forms into another. Whenever you finish a long rest you can create one of the following: - 50 gp worth of liquid gold or other valuable metals, gemstone crystals, or any item needed as a spell component. #money - A *potion of longevity*, which when drunk alleviates the effects of old age, restoring the drinker to a young adult form (assuming they are older than a young adult). This effect fades and the effects of old age return after 1 week unless the drinker consumes another *potion of longevity*. #vsAge - A *potion of health*, which when drunk cures the poisoned condition, all diseases, and restores 6d10 hit points. #vsPoisoned #vsDisease #healing - A *solution of dissolution*, which can dissolve up to 5 cubic feet of any non-magical material (except for adamantine). Creatures that drink this solution take 12d10 acid damage. #acid