Adepts of the warrior monk tradition value the legacy of their forebears. While they emphasize prowess as much as any other adept and keep their gaze fixed on their path towards perfection, warrior monks treasure their roots deeply. They unearth lost martial arts knowledge and are always ready to fight in any situation, enhancing their unarmed skills beyond those of their peers. #### Lost Tradition (3rd level) Starting at 3rd level, your training unlocks lost knowledge. Choose a combat tradition you are not proficient in. You become proficient in that tradition. When you use a combat maneuver that requires a weapon with a particular property (such as finesse or heavy), your unarmed strikes count as having that property. #gainCombatTradition #enhancedUnarmedStrikes #### Way of the Fist (6th level) Starting at 6th level, you regain exertion equal to half your [[03-Mechanics/6-Ability Scores/Proficiency Bonus|Proficiency Bonus]] when you score a critical hit with an unarmed strike. When you hit a creature with an unarmed strike, you can spend 1 exertion to deal additional damage equal to [[03-Mechanics/3-Classes/Adept/Adept#Martial Arts|your martial arts die]]. #regainExertion #whenYouCrit #damageBonus #enhancedUnarmedStrikes #### Ancestral Guidance (11th level) Starting at 11th level, you can meditate during a [long rest](https://a5e.tools/rules/resting "Click to view a local node.") to commune with the spirits of ancient warrior monks and borrow their techniques. Choose a combat tradition. If you are proficient in that tradition, learn two maneuvers from it. If you are not proficient in that tradition, you become proficient in it and learn two maneuvers from it. Combat maneuvers learned through this feature are forgotten when you begin your next long rest. #temporaryCombatTradition #temporaryManeuvers #### Perfect Fist (17th level) Starting at 17th level, you reach mastery of the way of the fist. When you make an unarmed strike, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20). In addition, when you use a bonus action to make an unarmed strike, it deals an additional damage die.  If a creature is reduced to 0 hit points by your unarmed strikes, you can spend 3 exertion to make its body and soul be destroyed in an implosion. The target can’t be brought back from the dead, except with a _[wish](https://a5e.tools/spell/wish "Click to view a local node.")_ spell. When you hit a creature with two or more unarmed strikes in the same turn, you can spend 3 exertion to force it to make a Constitution [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") , dealing one effect from the list below on a failure. For each successful unarmed strike after the second, you can spend 1 exertion to deal one additional effect. For example, if you hit with four unarmed attacks, you can spend 5 exertion to deal three effects. You can’t choose the same effect more than once, and on a successful saving throw all effects are negated.  - Deal additional damage equal to twice [[03-Mechanics/3-Classes/Adept/Adept#Martial Arts|your martial arts die]]. - The creature is [blinded](https://a5e.tools/rules/conditions "Click to view a local node.") and [deafened](https://a5e.tools/rules/conditions "Click to view a local node.") for 1 minute. - The creature is [paralyzed](https://a5e.tools/rules/conditions "Click to view a local node.") for 1 minute. At the beginning of each of its turns, the creature can repeat the [saving throw](https://a5e.tools/rules/saving-throw "Click to view a local node.") , ending the effect on itself on a success. - The creature is knocked [prone](https://a5e.tools/rules/conditions "Click to view a local node.") and becomes [poisoned](https://a5e.tools/rules/conditions "Click to view a local node.") for 1 minute. - Healing features, spells, and traits have no effect on the creature until the beginning of your next turn. - The creature loses a spell slot from its highest available level. - The creature loses 6 exertion. - The creature can’t use bonus actions, legendary actions, or reactions until the beginning of your next turn. - The creature gains a level of [fatigue](https://a5e.tools/rules/conditions "Click to view a local node."). #increaseCritRange #damageBonus #enhancedUnarmedStrikes #permanentDeath #blindFoe #deafenFoe #paralyzeFoe #knockProne #poisonFoe #noHealing #loseSpellSlot #loseExertion #foeLosesReaction #foeLosesBonusAction #foeLosesLegendaryAction #fatigue