*Medium Celestial*
**Armor Class** 14 + spell level (natural armor)
**Hit Points** 40 + 10 for each spell slot level above 4th
**Speed** 30 ft, 40 ft (unicorn only), 40 ft fly (guardian angel and couatl only)
**Str Dex Con Int Wis Cha**
12 10 12 10 12 15
**Damage Resistance** radiant
**Condition Immunities** charmed, frightened
**Senses** darkvision 60ft, Passive Perception 12
**Languages** Celestial, Common
#### Actions
**Smite (Guardian Angel only).** Melee Weapon Attack: your spell attack bonus to hit, reach 5ft, one target. Hit 6 (2d4+1) + spell slot level radiant damage.
**Gore (Unicorn only).** Melee Weapon Attack: your spell attack bonus to hit, reach 5ft, one target. Hit 3 (1d4+1) + spell slot level piercing damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack, the target takes an extra 4 (1d8) piercing damage and makes a Strength saving throw against your spell save DC, falling prone on a failure.
**Constrict (Couatl only).** Melee Weapon Attack: your spell attack bonus to hit, reach 5ft, one target. Hit 4 (1d6+1) + spell slot level bludgeoning damage and the target is grappled (escape DC equal to your spell save DC).
**Healing Touch (1/day).** A creature the celestial touches regains 9 (2d4+4) hit points.