*Medium Celestial* **Armor Class** 14 + spell level (natural armor) **Hit Points** 40 + 10 for each spell slot level above 4th **Speed** 30 ft, 40 ft (unicorn only), 40 ft fly (guardian angel and couatl only) **Str  Dex  Con  Int  Wis  Cha** 12     10    12    10    12     15 **Damage Resistance** radiant **Condition Immunities** charmed, frightened **Senses** darkvision 60ft, Passive Perception 12 **Languages** Celestial, Common #### Actions **Smite (Guardian Angel only).** Melee Weapon Attack: your spell attack bonus to hit, reach 5ft, one target. Hit 6 (2d4+1) + spell slot level radiant damage. **Gore (Unicorn only).** Melee Weapon Attack: your spell attack bonus to hit, reach 5ft, one target. Hit 3 (1d4+1) + spell slot level piercing damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack, the target takes an extra 4 (1d8) piercing damage and makes a Strength saving throw against your spell save DC, falling prone on a failure. **Constrict (Couatl only).** Melee Weapon Attack: your spell attack bonus to hit, reach 5ft, one target. Hit 4 (1d6+1) + spell slot level bludgeoning damage and the target is grappled (escape DC equal to your spell save DC). **Healing Touch (1/day).** A creature the celestial touches regains 9 (2d4+4) hit points.