![[bakhoury.png|250]] *Multiple petty amirs & sheikhs* **Government.** Once a province of Zeif. Now ruled by independent warlords. **Capital.** None **Major Towns.** Bakhoury, Barakhat, Beit Castan, Kir, Oujda, Oumal-Ghayer **Provinces.** Same as major towns above **Resources.** Gems (III), copper, ship building **Coinage.** None. Most foreign coins accepted **Population.** 96,000 — Human(Bm) 90%, Hobgoblin, 4%, Genasi 2%, Other 4% **[[Languages for Genies & Giants|Languages.]]** Baklunish (low), Goblin, Murian **Allies.** None **Enemies.** Zeif, Ulakandar nomads, Brethren of the Coast ___ [[Bakhoury Coast Characters]] ___ This thin strip of coastal plains hugs the north-eastern corner of the Gulf of Ghayar, separating the Plains of Ulakandar from the warm waters of the Dramidj Ocean. During the days of the Baklunish Empire, the Bakhoury Coast was dotted with the summer villas of wealthy northern nobles. After the Invoked Devastation, the villages of the coast were flooded with survivors fleeing north. Some of the Baklunish nobility tried to exert control over the region, but pressure from nomad raiders and the armies of Ghayar Khan proved too much. The region quickly devolved into a backwater of lawlessness and violence. As the four noble genies led their respective hosts out of the horrors of the Invoked Devastion, the ragged bands of refugees who had made it to the Bakhoury Coast on their own resisted being incorporated into the newly founded nation of Zeif. Some of the old Bakhoury families had managed to survive the previous century of turmoil, and they established amirates of their own. A trade between Zeif and the states on the far side of the Ghayar began to rise, and the Bakhoury amirs became wealthy from the caravan traffic that passed through their lands. A century of prosperity followed, reaching its height under Jehef the Splendid. For the independent amirates of the Bakhoury Coast, the prosperity of Zeif became a curse. The sultan’s navy was growing in power and influence. Backed by the Mouqollod Consortium, westerly trade began to take to the seas and the Bakhoury caravan routes dried up. Weakened by the loss of their trade income and unsupported by Zeif, the Bakhoury amirates began a slow decline. Today the Bakhoury Coast consists of the coastal lands of the eastern Gulf of Ghayar starting at the city of Bakhoury and extending many hundred miles south to the city of Oumal-Ghayer on the great waadi Kalaam which separates the Dry Steppes from the slightly less arid Plains of the Ulakandar. The coast is a hub of piracy, shady dealings, and unlawfulness, traits the Padoshah Sultan of Zeif would like to rectify. These towns compete amongst themselves for the lucrative sea trade down the Gulf of Ghayar to Risay and western Oerik beyond. These waters are exceedingly dangerous and not simply from the pirate navies of the Jannasib Islands. The waters of the gulf are rife with sea creatures of all types from marauding sahuagin, koalinth and merrow to dragon turtles and kraken. Making it even more dangerous is the lack of friendly ports between the southern most Bakhoury Coast amirate to Risay. This region, once the central homeland of the Baklunish people, is now a wasteland inhabited by vile undead among the ruins of Old Ghayar dating to the Invoked Devastation. The towns of the Bakhoury Coast have been intermittently under the control of Zeif for centuries. A lawless place even at the best of times, it currently rests beyond the protection of the Sultan, ruled by a number of independent Amirs and Sheikhs who have been acting without the Sultan’s knowledge and permission for a generation. The towns of the coast are thick with pirates, thieves, and intrigue. The region boasts several mines known for their rich copper veins and there are a number of prolific amethyst mines near Oumal-Ghayer. The region is also known for its humanoid mercenaries especially hobgoblins who have made this region home after migrating from the far west. The coastal towns are well defended both from the sea and from land as they are frequent targets of raiding Ulakandar nomads. Each local ruler acts independently and warfare between towns is not uncommon. The lands are not very productive and the towns frequently charter privateers to seek out and sack Zeifan and Murian grain ships to supplement their food supplies. Unsurprisingly, seafood is the primary source of protein in the region. The various local leaders are typically hereditary however coups occur fairly often and it is rare for any dynasty to last longer than two or three generations before a usurper deposes them. The region is a center of Xan Yae worship and a hotbed of piracy, led in large part by a smuggling cabal known as the *Dusk Lash*. A seething hatred of the Mouqollod Consortium exists throughout the Coast. The amirates noted its role in diverting trade and aid away from them, and take every opportunity to exact their revenge.