Cleric/rogues are an odd combination, combining what is often a very selfish ethos found in rogues with dedication to a higher power of some kind that’s inherent to the cleric class.
There’s little overlap between their skill sets at first blush as well, with clerics focusing on support spells and rogues favoring mobility, stealth and precision damage.
Most of these characters will probably want to choose either the Armor of Conviction or Sacred Archery options for Defensive Blessing, allowing them to focus on Dexterity and Wisdom as their primary abilities and remaining unhampered by their armor when moving about stealthily.
Focusing more on the rogue side of things gives you a character with highly-developed covert skills and a few key spells that can get them out of a jam, where focusing on the cleric side of things gives you a divine spellcaster with some extra tricks up their sleeve and possibly a dark past. A roughly equal mix tends to create a character that has a lot of options, but has to choose between them carefully.
[[Synergy Feats for Multiclassers#Cleric w/ Rogue|Cleric - Rogue chains and ideas]]