***Prerequisite:** [[5.2a Fey Touched]] feat* You have not only become a full member of fey society, you have advanced to a position of some importance, acquiring the skills and likely the title of a fey knight. Any attempts to use objects which have cold iron as part of their construction are at disadvantage. You gain the following benefits: **Knightly Vigour.** Your exertion pool increases by 3. If you do not have an exertion pool, you gain an exertion pool with 3 exertion points, regaining your exertion points whenever you finish a short or long rest. **Knightly Might.** You gain the ability to infuse your weapon strikes with energy. As a bonus action, you can spend 1 point of exertion to infuse your weapon with elemental energy, which deals an additional D6 of your choice of cold, fire, or lightning damage. The elemental charge lasts until the end of your turn, but dissipates as soon as you land a hit with your weapon. **Knightly Charm.** You learn the *charm person* spell, and can cast it once per long rest without expending a spell slot. Charisma is your spellcasting ability for this spell. You may also cast the spell by expending a 1st level spell slot or higher. **Becoming Modesty.** You have two forms: one of your normal size and a second, tiny form. You can switch between these two forms as an action. While you are Tiny, your carrying capacity is halved and you can’t carry bulky items. Additionally, you suffer disadvantage when wielding weapons without the light property. Your statistics are otherwise unchanged.