***Prerequisite:** [[5.1b Aberrant Corruption]] feat* You may look like an ordinary humanoid, but at this point, you are decidedly not. You have drawn significant power from the Far Realm into yourself, and it has irreversibly transformed you. You no longer can pass as a normal humanoid without extensively concealing yourself with bulky clothing, a mask, armour, or other such garments. The exact nature of this transformation is up to you, but it is in no way subtle or a thing that can be overlooked. You must deduct an expertise die or, if you have none, roll a D4 and subtract it from the result for all Persuasion, Deception, and Performance checks made to influence non-aberration creatures that are aware of your nature. You gain the following benefits: **Reality Warp.** As an action, you can warp and twist reality around you. The ground within 15 feet of you becomes difficult terrain and any nonaberration creature entering or starting its turn in the area must make a Strength saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or have its speed reduced to 0 for the remainder of the turn, which can include your allies. This difficult terrain moves with you. You may dismiss this effect as a bonus action. **Malleable Flesh.** You can slip through openings as narrow as a foot wide and as long as your movement speed without squeezing as long as there is a space large enough to hold you on either side. You gain +1 to your Constitution Modifier. You gain immunity to psychic damage.