*Ride upon the Breeze,* *Untouchable, Untethered* *— Call the Horizon.* ## Galeforce Archetype Spell List - **Level 1:** Air Wave, Feather Fall, Longstrider, Jump - **Level 3:** Blur, Gust of Wind, Levitate, Silence - **Level 5:** Fly, Gaseous Form, Wind Wall, Whirlwind Kick - **Level 7:** Conjure Minor Elementals, Freedom of Movement, Resilient Sphere, Steal Breath - **Level 9:** Conjure Elemental, Clear the Air, Storm Kick, Telekinesis ## Air Step (1st Level) At 1st level, if you are not incapacitated you may choose to slow your falling speed to 5ft per round, and may move horizontally through the air at half of your walking speed. Additionally, as a bonus action you may jump mid-air as if you were standing on the ground. Finally, you learn the Auran Dialect of Primordial. ## Evasive Drift (1st Level) At 1st level, when you take the dodge action, you can move 10 feet in any direction, without provoking opportunity attacks. ## Wavedash (6th level) At 6th level, whenever you cast a spell of first level or higher, you can choose to take the dodge action as a bonus action. You can use this feature a number of times per long rest equal to your proficiency bonus. ## Skyward Surge (14th level) At 14th level, when you dash or sprint, you temporarily gain the ability to fly using your normal movement. Additionally, you gain an expertise die on any attacks made when you are at least 5 feet above your target. ## Freedom of Magic (18th level) At 18th level, your Flexible Casting feature improves, letting you perform conversion without requiring an action. Additionally, you can now convert spell slots of higher levels. Additionally, you either learn 4 spells of any level, create 2 rare spell variants, or develop 1 entirely new spell. | Spell Slot Level | Sorcery Point Cost | | ---------------- | ------------------ | | 6th | 9 | | 7th | 10 | | 8th | 11 | | 9th | 13 |