**Source:**
**[Level Up A5E: Adventurer's Guide](https://www.drivethrurpg.com/en/product/376471/level-up-adventurer-s-guide-a5e?src=hottest_filtered&affiliate_id=3042188)**
**[The Ranger Class](https://www.dropbox.com/scl/fi/9gszphtvkgn8djqurip3j/AG_03-Ranger.pdf?rlkey=4z2c5fn2ff79zepfa0vuhehd7&st=l4l9uq78&dl=0)**
# Handy Ranger Hyperlinks not in the PDF
- [[#Multiclassing and the Ranger]] -- core rules plus synergy feats (feat trees) for multiclassing! ***synergy feats still TO-DO***
- [[#Proficiencies]] -- with links!
- [[#Equipment]] -- with links!
- [[#Familiar Terrain]] -- with links!
- [[#Studied Adversary]] --with links!
- [[#Combat Maneuvers]] -- with additional Combat Traditions!
- [[#Game Hunting]] -- with links!
- *Explorer's Instinct:* druid [[01-A5E/3 Classes/Druid/Druid#Knacks (Secrets of Nature)|secrets of nature]] or fighter [[01-A5E/3 Classes/Fighter/Fighter#Soldiering Knacks|soldiering knacks]]
- *Flash of Steel:* [Missile Volley](https://a5e.tabletopbytheik.nl/compendium/maneuvers/missile_volley) or [Whirlwind Strike](https://a5e.tabletopbytheik.nl/compendium/maneuvers/whirlwind_strike)
- *Trackless Hunting:* rogue skills tricks ***TO-DO***
- *Wilderness Lore - Waste Not:* [beast, dragon, monstrosity, or plant](https://a5e.tools/rules/introduction-monsters)
- *Tactical Advantage - Covered Shot:* [half-cover and three-quarters cover](https://a5e.tools/rules/world-bonuses-penalties-and-cover)
- [[#Exploration Knacks]] - Knacks available for rangers, beyond just the Adventurer's Guide!
- [[#Ranger Archetypes]] - with MANY additional options!
- Synergy feats (feat trees) not involving multiclassing
## Feats
*Reminder that as an alternative whenever you gain an Ability Score Increase, you can instead choose 1 [feat](https://a5e.tabletopbytheik.nl/compendium/features?sources%5B%5D=adventurersguide&sources%5B%5D=dungeondelversguide&sources%5B%5D=gpg0&sources%5B%5D=gpg1&sources%5B%5D=gpg2&sources%5B%5D=gpg3&sources%5B%5D=acesadventuringguidetonecromancy&sources%5B%5D=advancedartificers&sources%5B%5D=agentofthemagus&sources%5B%5D=extracreditanddeepermysteries&sources%5B%5D=fieldengineer&sources%5B%5D=fieryjustice&sources%5B%5D=heroesoldandnew&sources%5B%5D=adventuresinzeitgeist&sources%5B%5D=moarcomplete&sources%5B%5D=multiclassersmanual&sources%5B%5D=mysteriousandmarvelousmiscellanea&sources%5B%5D=secretsoftheselkies&sources%5B%5D=sinuoussentinels&sources%5B%5D=spiritualist&sources%5B%5D=motifclasses&sources%5B%5D=theerrantseer&sources%5B%5D=theruinstrider&sources%5B%5D=thespellbreaker&sources%5B%5D=thematictoolkitarcaneavenger&sources%5B%5D=thematictoolkitburninggloom&sources%5B%5D=thematictoolkitcarrythedarkness&sources%5B%5D=thematictoolkitcultist&sources%5B%5D=thematictoolkithazardousknowledge&sources%5B%5D=thematictoolkititinerant&sources%5B%5D=thematictoolkitjudgejuryandexecutioner&sources%5B%5D=thematictoolkitmasterofceremonies&sources%5B%5D=thematictoolkitscrapper&sources%5B%5D=thematictoolkitstoryteller&sources%5B%5D=thematictoolkitthunderofwar&sources%5B%5D=toilandtrouble&sources%5B%5D=ventureforth&featureTypes%5B%5D=7) or 1 [[00-Balance Of Powers/3-Mechanics/5-Multiclassing and Feats/Feats/Feats#Synergy Feats|synergy feat]]. Note that some feats also increase ability scores, and that some feats have pre-requisites (especially synergy feats).*
>[!note] Single-Class Synergy
>If you don't multi-class (you remain this one class and only this one class), there is a special feat chain just for you! These single-class synergy chains are designed to make their respective classes more like themselves; so this chain would make you the most rangiest ranger that ever ranged!
> - [Single-Class Synergy: The Ranger](https://www.dropbox.com/scl/fi/fxflhx5tiei6s8rivg6ty/SCS-ranger.pdf?rlkey=l1yiga4ojw8hcdm68v29hzpbe&st=f8bnasyk&dl=0)

## Multiclassing and the Ranger
Here’s what you need to know if you choose ranger as one of your classes.
***Ability Score Minimum.*** As a multiclass character, you must have both a minimum Dexterity score of 13 **and** a minimum Wisdom score of 13 to take a level in this class, or to take a level in another class if you are already a ranger.
***Proficiencies Gained.*** If ranger isn’t your initial class, here are the proficiencies you gain when you take your first level as a ranger: --Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the [[#Proficiencies|class' skill list]].
#### Ranger Multiclassing Synergy Feats
See [[#Synergy Feat Chains]]
### Proficiencies
**[Armor](https://a5e.tools/rules/armor):** Light armor, medium armor, shields
**[Weapons](https://a5e.tools/rules/weapons):** Simple weapons, martial weapons
**[Tools](https://a5e.tools/rules/tools):** Choose one from herbalism kit, navigator’s kit, poisoner’s kit, and a musical instrument
**Saving Throws:** Strength, Dexterity
**Skills:** Choose three from [[03-Mechanics/6-Ability Scores/Animal Handling|Animal Handling]], [[03-Mechanics/6-Ability Scores/Athletics|Athletics]], [[03-Mechanics/6-Ability Scores/Insight|Insight]], [[03-Mechanics/6-Ability Scores/Investigation|Investigation]], [[03-Mechanics/6-Ability Scores/Nature|Nature]], [[03-Mechanics/6-Ability Scores/Perception|Perception]], [[03-Mechanics/6-Ability Scores/Stealth|Stealth]], and [[03-Mechanics/6-Ability Scores/Survival|Survival]].
### Equipment
You begin the game with 150 gold which you can spend on your character’s starting weapons, armor, and adventuring gear. You can select your own gear or choose one of the following equipment packages. Also consult the Suggested Equipment section of your chosen background.
- [Deep Delver's Set](https://a5e.tabletopbytheik.nl/compendium/items/deep_delvers_set_ranger) (144 gold)
- [Marksman's Set](https://a5e.tabletopbytheik.nl/compendium/items/marksmans_set_ranger) (107 gold)
*_You won't need Supply, so exclude that and get back 5 sp per Supply for any included in the packs above._
### Familiar Terrain
At 1st level, you are particularly adept at traveling and surviving in natural environments. When making an Intelligence or Wisdom check related to any natural terrain, you gain an expertise die if using a skill you're proficient in. While traveling in any natural terrain, you gain the following benefits:
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while traveling you remain alert to danger. Your passive [[Perception]] increases by 2.
- If you are traveling alone, you can move stealthily at a [[Travel Pace 1|normal pace]].
- When you [[Hunt & Gather]], you find twice as much Supply as you normally would.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
### Studied Adversary
You have significant experience studying, tracking, hunting, and even communicating with your enemies. Choose a type of adversary [aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead](https://a5e.tools/rules/introduction-monsters). Alternatively, you can select two humanoid heritages (such as gnolls and orcs) as studied adversaries.
You have advantage on [[Survival]] checks to track your studied adversaries, as well as on ability checks to recall information about them. You also learn to communicate with basic words in a language of your choice that is spoken by your studied adversaries, if they speak one at all.
During a long rest, you can replace a current studied adversary with a new one.
### Combat Maneuvers
At 2nd level, you gain the ability to use [[9 Maneuvers|combat maneuvers]]. You gain proficiency in two [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Traditions|Combat Traditions]] from the following list: [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Biting Zephyr/Biting Zephyr Maneuvers|Biting Zephyr]], [[Mirror's Glint]], [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Rapid Current/Rapid Current Maneuvers|Rapid Current]], [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Razor's Edge/Razor's Edge Maneuvers|Razor's Edge]], [[Spirited Steed]], or [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Unending Wheel/Unending Wheel|Unending Wheel]]. You learn two maneuvers of your choice from traditions you are proficient with.
You gain an exertion pool equal to twice your proficiency bonus, regaining any spent exertion at the end of a short or long rest. blahblahblah...
### Game Hunting
At 6th level, you have advantage on any check made to locate or catch local game animals in the wild and gain the following features:
- You have proficiency with [nets](https://a5e.tabletopbytheik.nl/compendium/items/net), and being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with a net.
- You can use a 30-foot length of rope or strong vine as a lasso and try to [[9 Maneuvers|grapple]] a creature within 20 feet of you. As long as a creature is grappled by your lasso, it is also [restrained](https://a5e.tools/rules/conditions). The lasso has AC 13 and 7 hit points. It is vulnerable to slashing damage and resistant to bludgeoning damage. If the lasso drops to 0 hit points, it is destroyed.
- When you use the Attack action and attack with a [dual-wielding weapon](https://a5e.tools/rules/weapon-properties), you can use a bonus action to attack with a net or use a lasso you are holding.
# Exploration Knacks
When you gain access to a new exploration knack, mix and match knacks from any of the PDFs below. Some knacks have requirements, such as minimum ranger level or another knack. You must meet those requirements before you choose that knack.
Mix and match from any of these PDFs:
- [Martial Knacks -- *for every class*](https://www.dropbox.com/scl/fi/3y3q436xp0br9hjnuk5en/MA-martialKnacks.pdf?rlkey=dddigvcb61sggxfyymtv4xpbg&st=vgozt129&dl=0)
- [Adventurer's Guide](https://www.dropbox.com/scl/fi/1pher1nlwtt2iaj2tp5tv/AG_03-RangerKnacks.pdf?rlkey=i5ni6wciu79fr7kilxe0ksbuz&st=t4dh37et&dl=0)
- [Venture Forth](https://www.dropbox.com/scl/fi/85bah0al05jskll0h609f/AG_03-RangerKnacksVF.pdf?rlkey=wr5n8alwdktike2mx5j3p3ult&st=xp83q266&dl=0)
# Ranger Archetypes
Rangers rove the wilds for varied reasons — for the love of nature, for a sworn duty, or simply for the coin to pad their purse.
>[!note] Spellcasting
>Some ranger archetypes can grant spells. If you are not using the Wildborn archetype and gain spells from your ranger archetype, you learn to innately cast those spells once each between long rests using material components found in nature (such as a handful of dry leaves or loose gravel instead of the tiny silver bell for the alarm spell). The spells that you cast in this way are always cast using the lowest spell level. Wisdom is your spellcasting ability for these spells.
>
>When you reach 9th level in this class you gain a second use of your 1st-level ranger spell between long rests.
>
>When you reach 17th level in this class you gain a second use of your 2nd-level ranger spell between long rests.
| Archetype | Brief Description | Theme (In Brief) | Caster | Psionics | Companion/Pet/Mount/Familiar | [[Sources\|Source]] |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------- | ------------ | -------- | ------------------------------ | ----------------------------------------- |
| [Arcane Sniper](https://www.dropbox.com/scl/fi/kn5tnc5gz3bfj3hv1h7pg/ranger-ArcaneSniper.pdf?rlkey=6u5zjwbuebsggzt4ymvvswyp5&st=pyi2k99s&dl=0) | Marksmen that combine deadly accuracy with magic - good at crowds or single foes | Ranged | Tertiary | No | No | Multiclasser's Manual, Volume 1 |
| [Beastmaster](https://www.dropbox.com/scl/fi/ztr53vlv19ny8w8sjdy4h/ranger-Beastmaster.pdf?rlkey=s3uckt7ivqhqghhakt5gp1y8c&st=rhvkvm27&dl=0)<br> - [Mystical Beastmaster](https://www.dropbox.com/scl/fi/t8vmr7igee9cfn6nvyiua/ranger-MysticalBeastmaster.pdf?rlkey=11hm81ej6mqy9xnpf6v3191jm&st=kpe5i37n&dl=0) with options from [Pets and Sidekicks](https://www.dropbox.com/scl/fi/ps3riuwbr4og1j4w5ef6g/A5E-Level_Up_PetsSidekicks-Digital-08012025.pdf?rlkey=bgslnqb4ay6x2hmx9a62zzhzz&st=rfyr8y66&dl=0)<br> | Friends and allies to animals of the wild | Animal Companion | No | No | Yes, scales with character | Adventurer's Guide |
| [Byway Defender](https://www.dropbox.com/scl/fi/g3nikrc8jeorxc86cdyjz/ranger-BywayDefender.pdf?rlkey=xlqt2zruru9ps7d86yu7p8wwo&st=4onc682u&dl=0) | Tasked with defense of routes through the wilderness, they tend to favor heavier armaments than many rangers as they are more likely than most to take on an entire bandit gang or rampaging monster alone. They also enjoy a reputation for being especially tough and resilient, even by ranger standards. | Heavys | No | No | No | Thematic Toolkit: Itinerant |
| [Darkslayer](https://www.dropbox.com/scl/fi/b2gpbmsgksq8uvszcy4rt/ranger-Darkslayer.pdf?rlkey=fvfu6zlzbld5p3f92t816r3mc&st=46lqzwsn&dl=0) | These hunters of undead and lycanthropes eventually become experts at breaking curses as well | Monster Hunter | Special | No | No | Manual of Adventurous Resources, Complete |
| ~~Entri Entrapper~~ | ~~Mastering both the fiery spirit within their hearts and their bond with nature, these are dangerous ranged combatants and deadly hunters.~~ | ~~Close-quarters bow with grappling~~ | ~~No~~ | ~~No~~ | ~~No~~ | ~~Veranthea Codex: Grethadnis~~ |
| [Errant Seer](https://www.dropbox.com/scl/fi/wnx09j5e1cwcdvxn36oi9/a5e-subclass03-errant-seer.pdf?rlkey=ud8g4pzrhciw7yz2uj7fkak0o&st=ix052bdj&dl=0) | Mystical rangers often mistaken for druids; they often fill the role of diviners and protectors and believe that with enough willpower, fate can be altered and bent | Divination | Tertiary | No | No | [Ravine](https://ravine.itch.io/) |
| ~~Fantastic Fletcher~~ | ~~An archer who specializes in trick arrows~~ | ~~Ranged~~ | ~~No~~ | ~~No~~ | ~~No~~ | ~~Gate Pass Gazette #2~~ |
| [Fugitive Hunter](https://www.dropbox.com/scl/fi/2bfnhaltohsir5k31n38k/ranger-FugitiveHunter.pdf?rlkey=3igjc4rv26ewhctlm4mimdpgr&st=ehycmal5&dl=0) | Hunters skilled in tracking intelligent prey | Human Hunter | No | No | No | Manual of Adventurous Resources, Complete |
| [Guerilla](https://www.dropbox.com/scl/fi/y7kbu77pfwk11aa95zdc1/ranger-Guerilla.pdf?rlkey=pkok3fi449da6sjunihj9x0rd&st=y24rl2k6&dl=0) | Why should assassins have all the fun with ambushes and sneak attacks? | Ambusher | No | No | No | Martial Artistry |
| [Hunter](https://www.dropbox.com/scl/fi/wevrtnu2b9ioa2u90lrgr/ranger-Hunter.pdf?rlkey=3lhdwqo1t1f8yhkkc85bn4rwy&st=4hx223al&dl=0) | Masters of woodcraft who employ those skills tracking and hunting down their quarry - whatever it may be. | Monster Hunter | No | No | No | Heroes Old and New |
| ~~Monster Hunter~~ | ~~Hunters who gain power from their trophies~~ | ~~Monster Hunter~~ | ~~No~~ | ~~No~~ | ~~No~~ | ~~Gate Pass Gazette #4~~ |
| ~~Partisan~~ | ~~An urban warrior; expert at unconventional warfare~~ | ~~Guerrilla Warrior~~ | ~~No~~ | ~~No~~ | ~~No~~ | ~~Gate Pass Gazette #4~~ |
| ~~Planestrider~~ | ~~Travellers of the planes that develop magical abilities.~~ | ~~Planar~~ | ~~Tertiary~~ | ~~No~~ | ~~No~~ | ~~Planestrider's Journal~~ |
| [Rescuer](https://www.dropbox.com/scl/fi/dptkgz52n2hbur1sl5p5b/ranger-Rescuer.pdf?rlkey=8u72x4p4oh6arkvmle5s74hcq&st=cnofm9vp&dl=0) | Specialist in pulling stranded or endangered people out of hazardous situations | Teamwork | No | No | No | Manual of Adventurous Resources, Complete |
| [Ruin Strider](https://www.dropbox.com/scl/fi/izb3t0urgva35zt6mx8vq/a5e-subclass02-ruin-strider-rev3.pdf?rlkey=y7qtwrji0nym26auearl8s0k1&st=i3ml775g&dl=0) | Rangers with an expertise in exploring dark, forbidden places; they even pick up some of the magic of these places to fight the abominable denizens of the dark. | Delver | Tertiary | No | No | [Ravine](https://ravine.itch.io/) |
| ~~Skilled Survivalist~~ | ~~An expert at living off the bounty of the land~~ | ~~Survival~~ | ~~No~~ | ~~No~~ | ~~No~~ | ~~Gate Pass Gazette #4~~ |
| [Slayer](https://www.dropbox.com/scl/fi/f91d5svnpd10nf70zn1zf/ranger-Slayer.pdf?rlkey=p58fwsvvfxfb1mp5joeacaf4a&st=9vyne2s9&dl=0) | Assassins and hunters that make use of deadly poisons and venoms | Poisoner | No | No | No | Multiclasser's Manual, Volume 1 |
| [Slip-Seasoned](https://www.dropbox.com/scl/fi/1xrpyigwersc0c6oiz4nr/ranger-SlipSeasoned.pdf?rlkey=9q0wgghfs4bldde8c5p240sob&st=yze2omv2&dl=0) | Slip-seasoned rangers take advantage of the<br>predictability of countless cycles of seasons in order to find their way and call upon the<br>elements of their favorite season. | Spring, Summer, Autumn, or Winter | Special | No | No | Chrono Slip |
| [Tenebrous Stalker](https://www.dropbox.com/scl/fi/g2bdoqjce3gq6rjdwgk38/ranger-TenebrousStalker.pdf?rlkey=i2x7v8i5za6j17cu70lrwapnk&st=88g3cjrb&dl=0) | Warriors who use the darkness as a tool and a weapon | Stealth | No | No | No | Dungeon Delver's Guide |
| ~~Titanist~~ | ~~Devotees of one of the fey titans~~ | ~~Fey~~ | ~~Special~~ | ~~No~~ | ~~No~~ | ~~Adventures in ZEITGEIST~~ |
| ~~Voidwalker~~ | ~~Rangers of the void: acute senses and nullifying weapon strikes~~ | ~~Void~~ | ~~No~~ | ~~No~~ | ~~No~~ | ~~Void Archetypes~~ |
| [Warden](https://www.dropbox.com/scl/fi/y5eb6an1ipq63b3gi4gyl/ranger-Warden.pdf?rlkey=wlexmtmcy54ulqq35hifmxv1l&st=1hiljw0l&dl=0) | Mounted operatives who patrol the wilds | Mounted/Animal Companion | No | No | Yes, does not scale | Adventurer's Guide |
| [Wayfinder](https://www.dropbox.com/scl/fi/s09qrhehsk7nkl1i1zt42/ranger-Wayfinder.pdf?rlkey=5ugyxkg2pk3g4jho198s54s35&st=vqvay1dr&dl=0) | Worldclass explorers who excel at discovery and travel, but are just as good as finding their way home when the adventure is done. | Traveler and Explorer | No | No | No | Secrets of the Selkies |
| [Wildborn](https://www.dropbox.com/scl/fi/zkc5gn44gb3ngnj1h6a26/ranger-Wildborn.pdf?rlkey=ujfh2e168wcyt14owvzm92n0v&st=z6s2q8i5&dl=0) | Spellcasting rangers who call upon the powers of nature | Battlemage | Tertiary | No | No | Adventurer's Guide |
| ~~Wingrider~~ | | | | | ~~Yes, scales with character~~ | ~~Gate Pass Gazette #23~~ |
** Note that the A5E datasheet might show additional archetypes. Although this could be due to *jimisbehindism, _there are some archetypes which are intentionally left out of this list:_
- Anything that doesn't fit the theme of the campaign -- *firearms, more than minor clockwork technology, etc*
- Anything from the Gate Pass Gazette (GPG) -- *the balance has a good chance to be wonky*
# Synergy Feat Chains
## Ranger - Artificer
Synergy analysis: [[Artificer - Ranger]]
[Master of Path and Gear](https://www.dropbox.com/scl/fi/clm8aaeio3vc4vts22zpd/artificer-ranger.pdf?rlkey=f2pvpn8jyuivu1qcy9jecs2kr&st=rdmz2pzb&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Artificer w/ Ranger|here]] for this combo
## Ranger - Bard
*See also [[#Ranger - Bard - Rogue]]*
Synergy analysis for [[Bard - Ranger|Ranger - Bard]]
[Renaissance Mortal](https://www.dropbox.com/scl/fi/fiftde26njf2rcrg3as9u/bard-ranger.pdf?rlkey=v3suwyga074o5bn7lwsqqn7ic&st=xtblf0h1&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Bard w/ Ranger|here]] for this combo
## Ranger - Bard - Rogue
Synergy analysis: [[Bard - Ranger - Rogue]]
[Polymath](https://www.dropbox.com/scl/fi/0lwzrii6le6m1rdbamg4t/bard-ranger-rogue.pdf?rlkey=mxqqyrjhs3nh2yye2pi5bcxu9&st=0sfsgcja&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Bard w/ Ranger w/ Rogue|here]] for this combo
## Ranger - Berserker
Synergy analysis for [[Berserker - Ranger|Ranger - Berserker]]
[Apex Predator](https://www.dropbox.com/scl/fi/h82tu99sk1kr4m5f0p755/berserker-ranger.pdf?rlkey=heto23xkkuy5mrml6vbrpf8io&st=1h0bryby&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Berserker w/ Ranger|here]] for this combo
## Ranger - Bloodblade
[Doom of Monsters](https://www.dropbox.com/scl/fi/7bp9aff110ubpvtyxhy42/bloodblade-ranger.pdf?rlkey=328mmyf3svlguwhqhmkdwv1lr&st=de8mktpm&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Bloodblade w/ Ranger|here]] for this combo
## Ranger - Cleric
[Circuit Rider](https://www.dropbox.com/scl/fi/whp92vq2cj8kur8ovil6x/cleric-ranger.pdf?rlkey=fa7l7ukl8pj20icxz16edlhbg&st=awswq33z&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Cleric w/ Ranger|here]] for this combo
## Ranger - Druid
[Beast Friend](https://www.dropbox.com/scl/fi/c1r4lfafmvs8jdhwr3hon/druid-rangerBeastFriend.pdf?rlkey=x566p9kmgg90vs0as9id2qn02&st=vr0ew1b8&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Druid w/ Ranger|here]] for this combo
## Ranger - Esper
[Hinterland Consciousness](https://www.dropbox.com/scl/fi/avpyjmk0xckj9t75eiqss/esper-ranger.pdf?rlkey=0vbxlpj25f0daceivcqcvo25m&st=6xrnyg3y&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Esper w/ Ranger|here]] for this combo
## Ranger - Marshal
Synergy analysis for [[Marshal - Ranger|Ranger - Marshal]]
[Wilderness Monarch](https://www.dropbox.com/scl/fi/m17x7bqx10yj76j8riinx/marshal-ranger.pdf?rlkey=53i9hn1kmeim5fi92v72n35zy&st=uqsyaxw3&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Marshal w/ Ranger|here]] for this combo
## Ranger - Rogue
*See also [[#Ranger - Bard - Rogue]]*
Synergy analysis for [[Ranger - Rogue]]
[Deadly Shadow](https://www.dropbox.com/scl/fi/i77n3ekalu6lsm565jkfn/ranger-rogue.pdf?rlkey=19341fa5jszom6mmewxh3hv8e&st=l3dtzetd&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Ranger w/ Rogue|here]] for this combo
## Ranger - Scholar
[To Hunt the Hunter](https://www.dropbox.com/scl/fi/romo4mut8zi23ux87n3uk/ranger-scholarToHuntTheHunter.pdf?rlkey=m8qfjnhmmezmb9bgbd9dtuxrf&st=th4i4n4i&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Ranger w/ Scholar|here]] for this combo
## Ranger - Witch
Synergy analysis for [[Ranger - Witch]]
[Follower of the First Road](https://www.dropbox.com/scl/fi/yf07hhlr3sckbguo1uxqj/ranger-witch.pdf?rlkey=bumbter2mxevj557h8f5fyy67&st=usmcc34v&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Ranger w/ Witch|here]] for this combo
## Ranger - Wizard
Synergy analysis for [[Ranger - Wizard]]
[World Strider](https://www.dropbox.com/scl/fi/gx4vzykox82k04531z4q2/ranger-wizard.pdf?rlkey=ylyh83oxw05sz9xzydewgm5b4&st=c2pe9o5l&dl=0) feat chain
See additional suggestions [[Synergy Feats for Multiclassers#Ranger w/ Wizard|here]] for this combo