**Source:** [The Night of the Knife: A Campaign Quartet Adventure](https://www.drivethrurpg.com/en/product/539333/the-night-of-the-knife-a-campaign-quartet-adventure?affiliate_id=3042188) **[The Keeper Class](https://www.dropbox.com/scl/fi/88g3xevbfnfi02y5upnxz/03_NotK-Keeper.pdf?rlkey=vofi8kas6f5sp81hv7jc7r2ht&st=79cj614t&dl=0)** *Reminder that as an alternative whenever you gain an Ability Score Increase, you can instead choose 1 [feat](https://a5e.tabletopbytheik.nl/compendium/features?sources%5B%5D=adventurersguide&sources%5B%5D=dungeondelversguide&sources%5B%5D=gpg0&sources%5B%5D=gpg1&sources%5B%5D=gpg2&sources%5B%5D=gpg3&sources%5B%5D=acesadventuringguidetonecromancy&sources%5B%5D=advancedartificers&sources%5B%5D=agentofthemagus&sources%5B%5D=extracreditanddeepermysteries&sources%5B%5D=fieldengineer&sources%5B%5D=fieryjustice&sources%5B%5D=heroesoldandnew&sources%5B%5D=adventuresinzeitgeist&sources%5B%5D=moarcomplete&sources%5B%5D=multiclassersmanual&sources%5B%5D=mysteriousandmarvelousmiscellanea&sources%5B%5D=secretsoftheselkies&sources%5B%5D=sinuoussentinels&sources%5B%5D=spiritualist&sources%5B%5D=motifclasses&sources%5B%5D=theerrantseer&sources%5B%5D=theruinstrider&sources%5B%5D=thespellbreaker&sources%5B%5D=thematictoolkitarcaneavenger&sources%5B%5D=thematictoolkitburninggloom&sources%5B%5D=thematictoolkitcarrythedarkness&sources%5B%5D=thematictoolkitcultist&sources%5B%5D=thematictoolkithazardousknowledge&sources%5B%5D=thematictoolkititinerant&sources%5B%5D=thematictoolkitjudgejuryandexecutioner&sources%5B%5D=thematictoolkitmasterofceremonies&sources%5B%5D=thematictoolkitscrapper&sources%5B%5D=thematictoolkitstoryteller&sources%5B%5D=thematictoolkitthunderofwar&sources%5B%5D=toilandtrouble&sources%5B%5D=ventureforth&featureTypes%5B%5D=7) or 1 [[00-Balance Of Powers/3-Mechanics/5-Multiclassing and Feats/Feats/Feats#Synergy Feats|synergy feat]]. Note that some feats also increase ability scores, and that some feats have pre-requisites (especially synergy feats).* >[!note] Handy Keeper Hyperlinks not in the PDF - [[#Multiclassing and the Keeper]] -- core rules plus synergy feats (feat trees) for multiclassing! ***synergy feats still TO-DO*** - [[#Proficiencies]] -- with links! - [[#Equipment]] -- with links! - [[#Combat Maneuvers]] -- with links! - [The Banes of a Keeper](https://www.dropbox.com/scl/fi/urgxvn95xslni8ibk1qy2/03_NotK-KeeperBanes.pdf?rlkey=25a8fnojb070hw8cnvjl6oxmq&st=mwx9v9he&dl=0) - [[#Knacks (Occult Secrets)]] - Knacks available for keepers - [[#Keeper Archetypes]] - Archetypes available for keepers - Synergy feats (feat trees) not involving multiclassing **Spellcasting Links:** - [Spell Rules](https://a5e.tools/rules/spellcasting "Click to view a local node.") - [Relics for Keepers](https://www.dropbox.com/scl/fi/t323o229qun01ohvtmern/03_NotK-KeeperRelics.pdf?rlkey=40uum0tsooqwra020lhzavsc8&st=r71t9ey2&dl=0) ## Feats *Reminder that as an alternative whenever you gain an Ability Score Increase, you can instead choose 1 [feat](https://a5e.tabletopbytheik.nl/compendium/features?sources%5B%5D=adventurersguide&sources%5B%5D=dungeondelversguide&sources%5B%5D=gpg0&sources%5B%5D=gpg1&sources%5B%5D=gpg2&sources%5B%5D=gpg3&sources%5B%5D=acesadventuringguidetonecromancy&sources%5B%5D=advancedartificers&sources%5B%5D=agentofthemagus&sources%5B%5D=extracreditanddeepermysteries&sources%5B%5D=fieldengineer&sources%5B%5D=fieryjustice&sources%5B%5D=heroesoldandnew&sources%5B%5D=adventuresinzeitgeist&sources%5B%5D=moarcomplete&sources%5B%5D=multiclassersmanual&sources%5B%5D=mysteriousandmarvelousmiscellanea&sources%5B%5D=secretsoftheselkies&sources%5B%5D=sinuoussentinels&sources%5B%5D=spiritualist&sources%5B%5D=motifclasses&sources%5B%5D=theerrantseer&sources%5B%5D=theruinstrider&sources%5B%5D=thespellbreaker&sources%5B%5D=thematictoolkitarcaneavenger&sources%5B%5D=thematictoolkitburninggloom&sources%5B%5D=thematictoolkitcarrythedarkness&sources%5B%5D=thematictoolkitcultist&sources%5B%5D=thematictoolkithazardousknowledge&sources%5B%5D=thematictoolkititinerant&sources%5B%5D=thematictoolkitjudgejuryandexecutioner&sources%5B%5D=thematictoolkitmasterofceremonies&sources%5B%5D=thematictoolkitscrapper&sources%5B%5D=thematictoolkitstoryteller&sources%5B%5D=thematictoolkitthunderofwar&sources%5B%5D=toilandtrouble&sources%5B%5D=ventureforth&featureTypes%5B%5D=7) or 1 [[00-Balance Of Powers/3-Mechanics/5-Multiclassing and Feats/Feats/Feats#Synergy Feats|synergy feat]]. Note that some feats also increase ability scores, and that some feats have pre-requisites (especially synergy feats).* ![[keeper.jpg|350]] ## Multiclassing and the Keeper Here’s what you need to know if you choose keeper as one of your classes. ***Ability Score Minimum.*** As a multiclass character, you must have either an Intelligence score of at least **15** to take a level in this class, or to take a level in another class if you are already a keeper. ***Proficiencies Gained.*** If keeper isn’t your initial class, here are the proficiencies you gain when you take your first level as a keeper: -- [[03-Mechanics/6-Ability Scores/Arcana|Arcana]], with a specialty in Forbidden Knowledge. #### Keeper Multiclassing Synergy Feats See Multiclassing ### Proficiencies **[Armor](https://a5e.tools/rules/armor):** Light armor **[Weapons](https://a5e.tools/rules/weapons):** Simple weapons, one-handed martial, versatile weapons **[Tools](https://a5e.tools/rules/tools):** none **Saving Throws:** Constitution, Intelligence **Skills:** Choose [[03-Mechanics/6-Ability Scores/Arcana|Arcana]] or [[03-Mechanics/6-Ability Scores/Religion|Religion]], and choose three from [[03-Mechanics/6-Ability Scores/Arcana|Arcana]], [[03-Mechanics/6-Ability Scores/Deception|Deception]], [[03-Mechanics/6-Ability Scores/Medicine|Medicine]], [[03-Mechanics/6-Ability Scores/Perception|Perception]], [[03-Mechanics/6-Ability Scores/Religion|Religion]] ### Equipment You begin the game with 110 gold which you can spend on your character’s starting weapons, armor, and adventuring gear. You can select your own gear or choose one of the following equipment packages. Also consult the Suggested Equipment section of your chosen background. [Link to equipment details](https://a5e.tabletopbytheik.nl/compendium/items) - **Heretical Scholar’s Set** (Cost 73 gold): Dagger, sickle, padded cloth, grimoire arcane focus, [scholar’s pack](https://a5e.tabletopbytheik.nl/compendium/items/scholars_pack) - **Shadowy Scoundrel’s Set** (Cost 102 gold): 2 daggers, light crossbow and 20 bolts, padded leather, component pouch, [dungeoneer’s pack](https://a5e.tabletopbytheik.nl/compendium/items/dungeoneers_pack) *_You won't need Supply, so exclude that and get back 5 sp per Supply for any included in the packs above._ ## Combat Maneuvers At 2nd level, your skill with weapons improves, allowing you to engage in complex fighting maneuvers that may possess a bit of magic. You gain two combat traditions from the following list: [Arcane Knight](https://www.dropbox.com/scl/fi/455dwhz0u4w93m6w0wm94/tradition-ArcaneKnight.pdf?rlkey=0aipicyo9nvzuqciddhsrkyr7&st=xchwxya8&dl=0), [Inquisitor’s Brand](https://www.dropbox.com/scl/fi/wn1rdsid0ygwls6tuzeib/tradition-InquisitorsBrand.pdf?rlkey=mrd1d14koo24r8mzi6az11iso&st=8kv8u26q&dl=0), [Mist and Shade](https://www.dropbox.com/scl/fi/8z69yapou0sxig4wjon65/tradition-MistAndShade.pdf?rlkey=5usika3yttd9b3q334btnknik&st=latie8hz&dl=0), or [Tempered Iron](https://www.dropbox.com/scl/fi/7f6cgwj0i2sifidwtjg3i/tradition-TemperedIron.pdf?rlkey=aqm1xxbbea97tws94b2k2w0e2&st=ygqp0s4q&dl=0). You gain two 1st degree combat maneuvers of your choice taken from your chosen combat traditions. ==You do not gain an exertion pool.== Instead, you use your spell points to power your [[9 Maneuvers#Combat Maneuvers|combat maneuvers]]. The Keeper table shows you when you gain additional maneuvers known and provides a limit to the degree of your maneuvers. When you gain a level in the Keeper class, you can choose a maneuver you know and replace it with a new maneuver you qualify for. # Knacks (Occult Secrets) Learned along the way from keepers, cultists, and otherworldly entities you’ve opposed or assisted along the way, occult secrets represent minor magical traits and hidden knowledge. Whenever you gain a new Occult Secret, choose one from the following. Mix and match from any of these PDFs: - [Martial Knacks -- *for every class*](https://www.dropbox.com/scl/fi/3y3q436xp0br9hjnuk5en/MA-martialKnacks.pdf?rlkey=dddigvcb61sggxfyymtv4xpbg&st=vgozt129&dl=0) - [Night of the Knife](https://www.dropbox.com/scl/fi/bsou9mg274kbj3bn8pdpj/03_NotK-KeeperKnacks.pdf?rlkey=uipb06zdibjhg8aunpxycmfxh&st=21xfu5zi&dl=0) # Keeper Archetypes Each of the archetypes available to the Keeper help to define your role within a given keeper organization or your isolation from them. | Archetype | Brief Description | Theme (In Brief) | Caster | Psionics | Companion/Pet/Mount/Familiar | [[Sources\|Source]] | | -------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------- | -------------------------------------- | -------- | ---------------------------- | ------------------- | | [Cultist](https://www.dropbox.com/scl/fi/wags9zj7sebuf79kmh262/keeper-Cultist.pdf?rlkey=x4m00u1jgmad6p46v9r5huwyp&st=4rllx6pg&dl=0) | One who has infiltrated keeper cells, slipped from their duties, or simply use the same techniques as the keepers within their cults. | Stealthy, more followers, sacrifices creatures for power | Half (increases further at 11th level) | No | No | Night of the Knife | | [Librarian](https://www.dropbox.com/scl/fi/jf9802hczj1ydicjtcn6n/keeper-Librarian.pdf?rlkey=yg49qxubib76ns4yw8tvmfi2e&st=qg9kci01&dl=0) | Keepers do field work, more often than not, seeking out dangers to oppose. But among their number are those best suited to catalogue evil’s aims. | Knowledge brings power | Half (increases further at 11th level) | No | No | Night of the Knife | | [Relic Seeker](https://www.dropbox.com/scl/fi/v0ip325yxv8d8cgj8yzzl/keeper-RelicSeeker.pdf?rlkey=a6kb1l47yuqjkpanjdjjc3947&st=juw8mhrl&dl=0) | Keepers who find an apporpriate person to take custody of relics, possibly selling what they steal to other keepers. | Thief and reseller of dark artifacts | Half (increases further at 11th level) | No | No | Night of the Knife | | [Scrapper](https://www.dropbox.com/scl/fi/zz5gegroc34i8vt2vp51t/keeper-Scrapper.pdf?rlkey=ubon44eyub7cxf45iajtjfuyc&st=ia5s7ops&dl=0) | While some Keeper organizations will happily manipulate adventurers to their own ends, there are some made of sterner stuff. | Unarmed or improvised weapon specialist | Half (increases further at 11th level) | No | No | Night of the Knife | ** Note that the A5E datasheet might show additional archetypes. Although this could be due to *jimisbehindism, _there are some archetypes which are intentionally left out of this list:_ - Anything that doesn't fit the theme of the campaign -- *firearms, more than minor clockwork technology, etc* - Anything from the Gate Pass Gazette (GPG) -- *the balance has a good chance to be wonky*