*Their gaze aflame with otherworldly light, wings radiant, they ascended beyond mortal reach, instilling fear into those who would dare even gaze upon them.*
## Celestial Glimpse (3rd Level)
Starting at 3rd level, your gaze commands attention from those who dare meet it. When you begin raging, you may choose a creature within 30 feet of you. As long as both of you can see each other, the targeted creature is distracted, with you as its focus. You can change this target as a bonus action. Additionally, you learn the language Celestial.
#### Distracted
A distracted creature has disadvantage on ability checks and attack rolls against creatures and objects other than its focus. A distracted creature must spend 2 feet of movement for every 1 foot of movement away from its focus. A creature immune to being Charmed is also immune to being Distracted.
## Primal Motive (6th Level)
At 6th level, you uncover a new Motivation that fuels your rage. When you begin to rage, you may choose one of the following additional benefits:
- **Instinct.** You gain a second reaction each turn.
- **Strife.** While you are bloodied, when you take the dodge action, you can also make a single attack.
- **Passion.** Choose a creature or object. You gain an expertise die on any d20 rolls involving that creature.
- **Security.** You project a protective aura in a 5ft radius around you, providing half-cover against outside attacks.
- **Power.** After you critically strike, you can convert any amount of your Rage HP into additional damage added to the final total.
## Realm Ascendant (10th Level)
At 10th level, a set of wings grows from your back. Choose one of the following features:
- **Aether Wings.** You sprout 6 large, downy wings, gaining a flying speed of 30 feet and the ability to hover. These wings emit bright light in a 15-foot radius and dim light for an additional 15 feet while exposed.
- **Nether Wings.** You sprout 4 ebony wings, gaining a flying speed of 20 feet. While flying, you can pass safely through nonmagical objects up to 5 feet thick as if they were difficult terrain. You cannot remain inside these objects, and your movement will stop short if you lack enough speed to fully pass through.
## Seraphim (14th Level)
Starting 14th level, a radiant ring of eyes encircles your head, permanently obscuring your face, granting you vision in all directions at once, immunity to being flanked, as well as Truesight up to 30 feet. Finally, you gain resistance to both Radiant and Fire damage.