Leatherwork is a messy business, but you tan and treat with a deft hand resulting in durable leathers and lifelike furs. You gain proficiency with [leatherworker’s tools](https://a5e.tabletopbytheik.nl/compendium/items/leatherworkers_tools), or if you are already proficient you gain an expertise die instead. During a long rest, if you have access to the skin of a medium or larger creature you can use your leatherworker's tools to convert the skin into a set of padded leather armor, leather brigandine armor, or a mock cloak. A mock cloak can be worn as a normal cloak, and used to conceal the wearer as a bonus action. While concealed by a mock cloak the wearer appears to be the type of beast whose skin was used to create the mock cloak. The [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception|Perception]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]], or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]] check DC required to see through a mock cloak disguise is equal to your **passive** Intelligence leatherworker’s tools score. In addition, you have advantage on checks made to create schematics for leather items. #fieldDiscoveries #toolProficiency #leatherworkersToolsBonus #enhancedCrafting #schematicsBonus #disguise