_Requirement: 15th level_
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When you make a death saving throw, you can choose to set your own spirit loose as a vengeful ghost to stalk your prey. The spirit acts on your initiative, has your statistics, ethereal copies of your equipment, full hit points, and half your exertion pool. Your vengeful spirit is [resistant](https://a5e.tools/rules/damage-and-recovery "Click to view a local node.") to piercing, bludgeoning, and slashing damage from nonmagical weapons. It can move through other creatures and objects as if they were [difficult terrain](https://a5e.tools/rules/world-bonuses-penalties-and-cover "Click to view a local node.") , but it takes 1d10 force damage if it ends its turn inside an object.
The vengeful spirit targets only the creature who reduced you to 0 hit points. When the creature is defeated, the spirit returns to your body. While the vengeful spirit is active, you don’t need to make death saving throws, but you still suffer automatic failures if you are hit. You can’t use this feature again until you finish a [long rest](https://a5e.tools/rules/resting "Click to view a local node.") .
#focusFeature #zeroHitPoints #resistBludgeoningPiercingSlashing #incorporeal