You spent some time making repairs to metal tools and utensils. You spent several years traveling between villages and other smaller settlements which lacked a blacksmith. How did you learn this trade? Why did you decide to constantly travel for work? Did you enjoy life at the time, or detest it? Why did you leave it to take up the life of an adventurer?
**Ability Score Increases.** +1 to your choice of Intelligence or Dexterity, and one other ability score.
**Skill Proficiencies.** [[03-Mechanics/6-Ability Scores/Engineering|Engineering]], [[03-Mechanics/6-Ability Scores/Investigation|Investigation]]
**Tools.** Tinker's tools
**Language Proficiencies.** Common, one of your choice.
**Suggested Equipment.** Traveler’s clothes, merchant’s scale, tinker’s tools
***Feature: Temporary Repair.*** In addition to using your tinker’s tools for crafting purposes, you can use them to make temporary maintenance checks which usually require access to a forge. You can choose to make either a tinker’s tool check or an Engineering check, using the standard maintenance DC for the item being repaired. On a success, the item will function as normal for 24 hours before reverting to its prior damaged or broken condition. You can use this ability once per long rest, and it can never be used on the item again until it’s been repaired using a forge.
***Adventures and Advancement.*** Although tinsmiths favor areas without blacksmiths, there is some overlap in your skills. If you work for them enough, you may gain an assistant to aid you, gaining the services of an inexperienced follower of the Porter, Smith, or Squire types.
***Connection and Memento.***
Roll 1d10, choose from the lists below, or make up your own.
**Itinerant Tinsmith Connections:**
1. The merchant who sometimes referred customers to you.
2. The ranger who often gave you travel advice.
3. The blacksmith who accused you of stealing their business.
4. The alchemist who sometimes asked you to make custom equipment for them.
5. The mentor who taught you to be a tinsmith.
6. The local official who took an odd dislike to you.
7. The veteran marshal who taught you how to do temporary repairs on arms and armor.
8. The thug who used to mug you at every opportunity.
9. The bandits you helped in exchange for free passage.
10. The sage who always scoffed at you for “wasting” your engineering abilities.
**Itinerant Tinsmith Mementos:**
1. The first item you (crudely) repaired or created yourself.
2. A small dwarven hammer, whose artistic metalwork still mesmerizes you.
3. The gnomish puzzlebox that first inspired you to learn about engineering.
4. A small vial of smoked glass, which once held payment from a local alchemist.
5. A handheld mirror, with a poor reflection you can never seem to improve.
6. A small jewelry box that holds sentimental value.
7. A fancy clasp or buckle with an opening mechanism of your own design.
8. The steel stamp you use to “sign” your work.
9. A small clockwork toy you once repaired, which was later returned to you in payment for another project.
10. A spring you sometimes fidget with when in deep thought.