# General Note You can speak hereditary languages as outlined in the *Adventurer's Guide*, but with our new campaign setup those will usually be of more limited use than in most campaigns. >[!note] >***Undercommon is not allowed*** -- this campaign will unlock this for the future! ### Limited Understanding Per the [comprehend languages](https://a5e.tabletopbytheik.nl/compendium/spells/comprehend_languages) spell: *Typically interpreting an unknown language is a DC 20 check, but the Narrator may use DC 15 for a language closely related to one you know, DC 25 for a language that is particularly unfamiliar or ancient, or DC 30 for a lost or dead language.* >[!note] >Giant is considered closely related to all of the regional languages below. # Regional Languages See the notes for [[The Common Tongue]] Regional languages to choose from which count as "Common" (and some tongues related to them): | Language | Counts as Common? | Region Color | Notes | | ------------------- | ----------------- | ------------ | -------------------------------------------------------- | | Aerdi | Yes | Purple | | | Baklunish (Ancient) | No | n/a | Used only in literature, legal, and historical documents | | Baklunish (Low) | Yes | Brown | | | Flan | Yes | Green | | | Keolandish | Yes | Blue | | | Suel (Ancient) | No | n/a | Used only in historical and ancient magical documents | | Murian | Yes | Red | | *The Region Color column above indicates where the tongue is widely spoken on the campaign map, below.* ![[NewBaklunishBasin.jpg]]