# General Note
You can speak hereditary languages as outlined in the *Adventurer's Guide*, but with our new campaign setup those will usually be of more limited use than in most campaigns.
>[!note]
>***Undercommon is not allowed*** -- this campaign will unlock this for the future!
### Limited Understanding
Per the [comprehend languages](https://a5e.tabletopbytheik.nl/compendium/spells/comprehend_languages) spell:
*Typically interpreting an unknown language is a DC 20 check, but the Narrator may use DC 15 for a language closely related to one you know, DC 25 for a language that is particularly unfamiliar or ancient, or DC 30 for a lost or dead language.*
>[!note]
>Giant is considered closely related to all of the regional languages below.
# Regional Languages
See the notes for [[The Common Tongue]]
Regional languages to choose from which count as "Common" (and some tongues related to them):
| Language | Counts as Common? | Region Color | Notes |
| ------------------- | ----------------- | ------------ | -------------------------------------------------------- |
| Aerdi | Yes | Purple | |
| Baklunish (Ancient) | No | n/a | Used only in literature, legal, and historical documents |
| Baklunish (Low) | Yes | Brown | |
| Flan | Yes | Green | |
| Keolandish | Yes | Blue | |
| Suel (Ancient) | No | n/a | Used only in historical and ancient magical documents |
| Murian | Yes | Red | |
*The Region Color column above indicates where the tongue is widely spoken on the campaign map, below.*
![[NewBaklunishBasin.jpg]]