One of the advantages of alchemical items is that they provide useful, one- shot items that are available for purchase in cities and towns. However, this does not mean that you can purchase 50 bottles of alchemist’s fire just because you have the gold. Unlike traditional magical items, alchemical items aren’t permanent, which means a vendor would keep only a few in stock at any point. So how do you determine their availability?
To determine item availability for purchase, reference the item type and rarity on the following table. For each purchase attempt, roll 1d100. If they are less than the relevant number, the item is available for purchase. The number available for purchase is dependent on the size of the settlement and is listed next to the percentage.
If you instead go the other route and wish to stock a shop to simulate the distribution of goods, then use the following values to determine the number of different kinds and quantity of items. Roll on the relevant table in this book to determine the items (i.e. 75% of the items are available; roll to randomly determine which 25% are not). Legendary items are available as you see fit.
Given the power of many of the alchemical items in this book, even the non-magical ones, it is recommended that you follow this table only as a rough guideline for the sorts of items that might be available.
It is also important to remember that if you are allowing characters to craft items once they have learned the formula, then once they purchase an item in town, this effectively allows them to craft copies of it once they destroy it to learn the formula . This makes cities very desirable goals for players, as well as a method you can use to selectively introduce items.
Alchemical Item Availability
[Item Rarity] [Thorp] [Hamlet] [Village] [Small Town] [Large Town] [Small City] [Large City] [Metropolis]
[Common] [25% / 1] [50% / 1] [75% / 1d3] [80% / 1d4] [90% / 1d6] [95% / 2d6] [99% / 2d10] [100% / 5d10]
[Uncommon] [10% / 1] [25% / 1] [50% / 1] [75% / 1d3] [80% / 1d4] [90% / 1d6] [95% / 2d6] [99% / 2d10]
[Rare] [*/*] [1% / 1] [5% / 1] [10% / 1] [25% / 1] [50% / 1] [75% / 1d3] [80% / 1d4]
[Very Rare] [*/*] [*/*] [1% / 1] [5% / 1] [10% / 1] [25% / 1] [50% / 1] [75% / 1d3]
* - Indicates item appears only at your discretion