*4th degree Tooth and Claw action* A victorious battle cry strikes fear in the heart of your foes. Make a melee weapon attack against a creature. On a hit, you release a mighty roar that shakes the very earth and firmament in a 30-foot cube centered on you. Each hostile creature in the area makes a Wisdom saving throw. On a failure, a creature takes psychic damage equal to twice your [[proficiency bonus]] and it becomes [frightened](https://a5e.tools/rules/conditions) until the end of its next turn, or on a success it takes half damage and does not become frightened. #toothAndClaw #areaEffect #frightenFoe