*4th degree Tempered Iron **reaction*** You charge a spellcaster in order to interrupt their spell. When a creature you can see casts a spell, you can use your reaction to move up to your Speed. If you end your movement adjacent to that creature, you can make a melee weapon attack against it. On a critical hit, the spell is interrupted (expending the spell slot) and has no effect. #temperedIron #additionalMove #additionalAttack