*5th degree Tempered Iron **bonus action***
You permanently mark your foe with your sword.
Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to brand it. A branded creature has [disadvantage](https://www.a5e.tools/node/137 "Click to view a local node.") on concentration checks and on attacks made against creatures other than you. In addition, a branded creature able to see you cannot move closer to you without making a Wisdom [saving throw](https://www.a5e.tools/rules/saving-throw "Click to view a local node.") . The brand on a creature is removed when it regains 30 hit points or more from a healing spell or similar magic.
#temperedIron #concentrationPenalty #saveToApproach