**Overall rules for movement and positioning can be found on the a5e.tools site:** **[Movement and Positioning](https://a5e.tools/rules/movement-and-position)** #### Sprint When you take the Sprint action, you focus all your effort on moving as fast as possible to the exclusion of everything else.  - **You may not take any other actions, bonus actions, or reactions other than your move Speed for the turn.**  - If you are **unencumbered**, your Speed is quadrupled for one turn; if you are **encumbered or wearing heavy armor**, your Speed is tripled for one turn.  - You must Sprint in a straight line each turn, although you can change direction each time you Sprint.  - You may Sprint for a number of turns equal to your Constitution modifier. Each turn you Sprint after that, you make a Constitution (Athletics) check (DC 10 + 1 per previous check made in the last minute) or you suffer a level of fatigue from either tiredness or a minor sprain or injury. You recover fatigue suffered from sprinting at a rate of one level per minute.  - You cannot Sprint if you are suffering from one or more levels of fatigue. - Attacks against you are made with advantage until the start of your next turn. #### Being Prone Falling down on the ground is often a consequence of action, but it can also be an effective strategy in the heat of the moment while bolts of lightning whiz overhead. You can drop prone without using any movement. You can also drop prone as a reaction to being targeted by a ranged attack you can see. While you are prone: - Your only movement option is to crawl (every 1 foot of movement while crawling costs 1 extra foot) until you stand up. - Standing up requires half your movement. - You have [disadvantage](https://a5e.tools/node/137 "Click to view a local node.") on melee attack rolls. - An attack roll against you is made with [advantage](https://a5e.tools/node/130 "Click to view a local node.") if the attacker is within 5 feet. Otherwise, the attack roll is made with disadvantage. ## Tactical Positioning Position in combat can give you or your allies the upper hand during Turn-Based Action (combat, etc). #### Attacking from Above If you are at least 5 feet above your target and you aren't [grappled](https://a5e.tools/node/642 "Click to view a local node.") or [restrained](https://a5e.tools/rules/conditions "Click to view a local node.") , you gain an [expertise die](https://a5e.tools/node/77 "Click to view a local node.") on melee attack rolls made against it.  #attackExpertise #### Butt-to-Butt (aka Back-to-Back) When you are adjacent to an ally, you can use a **bonus action** to stand butt-to-butt. While butt-to-butt with an ally it is harder to be caught off guard, and you cannot be flanked. As long as neither you nor your ally move, your passive Perception is increased by 2 until either the start of your next turn or when one of you moves. #cantBeFlanked #passivePerceptionBonus #### Dragging an Ally While adjacent to a willing ally, you can use your **reaction** to grab them by the hand and pull them along with your movement even if they've already expended all of theirs. While doing so, every foot of movement costs you an additional 2 feet of movement, and the **ally cannot use their reaction**. This movement provokes opportunity attacks as normal. #allyAdditionalMove #### Flanking When you and an ally are on **direct** opposite sides of a target, you gain an [expertise die](https://a5e.tools/node/77 "Click to view a local node.") on **your actions** (not just attacks) against that target. You and your ally cannot flank for one another if either of you are [incapacitated](https://a5e.tools/rules/conditions "Click to view a local node.") . If you are not using a grid for combat, flanking instead occurs when three or more creatures are attacking the same creature in melee. #attackExpertise #expertiseVsFoe #### Pulling From Below If you are at least 5 feet below your target, your target is your size or smaller, and you aren't [grappled](https://a5e.tools/node/642 "Click to view a local node.") or [restrained](https://a5e.tools/rules/conditions "Click to view a local node.") , you gain an [expertise die](https://a5e.tools/node/77 "Click to view a local node.") on Strength checks and Strength [saving throws](https://a5e.tools/rules/saving-throw "Click to view a local node.") made against it (confirmed only Strength saves on ENWorld forums). *Note that attack rolls never count as "checks".* #strengthCheckExpertise #strengthSaveExpertise #### Hidden Attacker When you are hidden from a target (via the Hide action, *invisibility*, etc), you gain [advantage](https://a5e.tools/node/130 "Click to view a local node.") on **your first attack roll** against it. After your first attack roll, unless you are [invisible](https://a5e.tools/rules/conditions "Click to view a local node.") or your target is otherwise unable to see you, you are no longer hidden. #advantageOnAttack