>[!note] >If you choose the [[Relief Efforts]] Downtime Activity during the same period as this activity, and the community you are aiding is the same, you have Advantage on the Extended Test on your Volunteer in the Community activity. While adventurers spend most of their lives on the road, many form attachments to the communities they find themselves in, however briefly. You choose to use your skills and knowledge to better the lives of those around you. When undertaking this Downtime Activity, you must work with your GM to decide which Skill or Tool best reflects how you’re assisting the community. Volunteering in the community is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 13. Over the course of one week, you must make three DC 9 Tests using the Skill or Tool appropriate to your situation. For example, you might volunteer to run an art class for children using Charisma (Painter's Supplies). - **On a success**, you become an active participant in communal life during the period covered by this Downtime Activity and gain Inspiration and an Ally (see page 86). - **On a success of 5 or more**, the community gives you a token of their appreciation, such as a decorative shield or access to a private library. - **On a failure**, you gain Inspiration and are pleased with your efforts, even if they didn’t amount to much. - **On a failure of 5 or more**, you make things worse, embarrass yourself, or offend the community, earning you a [[Allies, Contacts, and Rivals|Rival]]. #gainInspiration #gainAlly #localGoodwill