**Requirement:** Proficiency in the Skill you wish to teach.
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You wish to pass on your skills to willing students or give back to a community and make some extra coin.
Decide where you are teaching and who your pupils will be. Are you giving lectures on the arcane at a wizardly university or teaching the basics of adventuring to young squires? Regardless of the academic setting, choose one Skill or Tool to teach, and choose three students you wish to impart the most knowledge to.
Teaching a class is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 18. Over the course of one week, you must make three DC 7 Tests with the Skill or Tool you wish to teach:
- **On a success**, you know your stuff and can answer questions with ease. Your chosen students become proficient in your selected Skill or Tool ***until your next period of Downtime***.
- **On a failure**, your teaching methods were not impactful, and the students didn’t retain the knowledge they learned during your class. Regardless of the result, you earn 20 gp × your [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Proficiency Bonus|Proficiency Bonus]] as payment for your time.
If a party member wants to take your class, it will count towards their total Downtime Activities, regardless of whether you succeed or fail on the Extended Test.
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