You monitor someone, surveilling their movements to see who they meet and where they go. Tracking a target is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 16. Over the course of one week, you must make three DC 10 Tests. This could involve trailing them silently using a Dexterity ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Stealth|Stealth]]) Test, listening in as they talk to a friend using a Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception|Perception]]) Test, bribing or tricking someone into telling you about them using a Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Intimidation|Intimidation]], or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Deception|Deception]]) Test, magically spying on them using an Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Arcana|Arcana]]) Test, or any other method you can think of. - **On a success**, you find out where they went, who they met, and other pertinent information about them. - **On a failure**, something interferes with your surveillance: a secret door you didn’t know about, a cunning disguise, a rival tracker, or a parade that breaks your line of sight. - **If you fail by 5 or more**, your target is aware you are tracking them and may confront you or hide their activities from your prying eyes. #tracking #incognito