Now that you have the basics of your stronghold, you can apply large multipliers to your stronghold cost in order to give it unusual traits—your stronghold can be completely underwater, or you can have it flying in the air. This modifier applies to the base cost of the stronghold, before you apply furnishings. ### Minimum Cost Note that there is a minimum cost for certain features. If your stronghold total cost is less than this minimum cost, its price is increased to the minimum cost. The minimum cost is applied before multipliers for furnishings and staff. ### Income Shops, taverns, and other businesses are assumed to break even, and neither generate income nor lose money. However, you may choose to have your stronghold generate an income. This is generally a long-term option, and the stronghold generates one-tenth its value every year. You may choose how frequently you collect this income. For example, a 50,000 gold shop generates 5,000 gold per year. The owner might choose to receive that monthly at a rate of 417 gold per month. ### Unusual Strongholds Table | Feature | Cost Multiplier | Minimum Cost | | --------------------------------------------------------------------------- | --------------- | ------------ | | Disguised/hidden (like a thieves’ guild disguised as a legitimate business) | x2 | -- | | [[Furnishings and Staff#Garrison\|Garrison]] | x2 | -- | | Income | x2 | -- | | Island | x3 | 1,000 gp | | Mountaintop | x3 | 1,500 gp | | Underground | x3 | 2,000 gp | | Underwater | x5 | 4,000 gp | | Wondrous materials (such as adamantine) | x10 | 30,000 gp | Once you've decided on any unusual features, proceed to... ### --> Step 4: Choose your [[Furnishings and Staff]]