Whether home to a band of outlaws or the permanent base of an army, an encampment is found in the wilderness, often consisting of multiple small buildings, tents, and shelters. **Rural:** An encampment is a rural stronghold. ### Stronghold Feat You gain an expertise die on ability checks made to hide in natural surroundings. - At [[Stronghold Size#Stronghold Size Table|Grade 2]], you’ve learned to live off the land. When you gain Supply as the result of a journey activity, you gain 1 extra Supply. - At [[Stronghold Size#Stronghold Size Table|Grade 4]], you are so familiar with living in the wilderness that you no longer require a [[10-Journeys-A5E/Resting and Havens|haven]] in order to remove levels of fatigue and strife during a long rest. - At [[Stronghold Size#Stronghold Size Table|Grade 5]], your familiarity with temporary structures is such that you can spend 1 hour to create a haven able to shelter a number of creatures equal to your [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Proficiency Bonus|Proficiency Bonus]]. You can’t use this feature again until after you finish a long rest. **Best Suited For:** Berserker, fighter, ranger, rogue **Minimum Size:** Rural: 1 acre ([[Stronghold Size#Stronghold Size Table|Grade 1]]) **Minimum Quality:** [[Stronghold Furnishings and Staff#Stronghold Furnishings and Staff Table|Frugal]] **Followers Available:** [[Healer]], [[Teamster]], [[Torchbearer]]