>[!note] >This activity may be useful alongside the [[Purge Curse]] Downtime Activity. *See also: [[Preventative Medicine]]* Sometimes it is necessary to recover from the dangers faced by an adventurer. In order to take the Recover activity, a character must have or temporarily pay for at least a [[Lifestyle Expenses|moderate lifestyle]]. Each week that a character takes the Recover activity, they may: - Make a Constitution saving throw against one effect that is preventing them from regaining hit points. - Make one additional saving throw against one disease or poison currently affecting them. If a character is tended to by someone with a [healer’s satchel](https://a5e.tools/rules/medicinals), they have advantage on the above checks. #additionalSavingThrow #vsPoison #vsPoisoned #vsDisease