Adventurers often find that their personal lives suffer while they are busy saving the world — it can be hard to stay connected to the people, places, or groups that matter most to them. This Downtime Activity allows you to spend time on elements of your life that have taken a back seat to your adventures. ## Maintain Relationships You reconnect with friends and family, giving them your time and attention. This Downtime Activity opens the floor for you to introduce important characters into your story. Look back at your Lifepath and see if there is any character from your history you would like to bring to the forefront (see page 8). Alternatively, work with the other players and the GM to see if any characters from your shared story and world would be interesting to shine more light on. You can also use this Downtime Activity to repair relationships between you and a [[Allies, Contacts, and Rivals|Rival]]. Taking time to reconnect and reconcile your differences is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 9. Over the course of a week, you must make three DC 9 Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]) Tests as you perform good deeds or acts of atonement. **On a success**, you’ve made up for past grievances, and they are no longer a Rival. **On a failure**, your actions weren’t enough to elevate you in their eyes, though they did notice your efforts. Attempts to reconnect with this Rival in the future are easier, and you have Advantage on the Extended Test in this Downtime Activity. #rival #privateLife