>[!note] >This activity may be useful alongside the [[Recovery]] Downtime Activity. You seek to cure a curse, disease, or condition that affects you or someone you know. You can purge any effect cured by the *[remove curse](https://a5e.tabletopbytheik.nl/compendium/spells/remove_curse), [lesser restoration](https://a5e.tabletopbytheik.nl/compendium/spells/lesser_restoration)*, or *[greater restoration](https://a5e.tabletopbytheik.nl/compendium/spells/greater_restoration)* spells by undertaking this Downtime Activity. Work with your GM to describe how you purge these curses, perhaps involving finding a powerful magical healer. #vsCurse #vsDisease #vsBlinded #vsDeafened #vsParalyzed #vsPoisoned #vsFatigue #vsStrife #vsCharmed #vsPetrified #vsCursedItem #vsAbilityScoreReduction #vsHpMaximumReduction #### Rarer Afflictions If you are affected by something rarer, a curse that cannot be broken by the spells mentioned, you can research who or what could dispel it. Researching a cure is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 13. Over the course of a week, you must make three DC 14 Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Arcana|Arcana]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]]) Tests. - **On a success**, you find someone or something that can break the curse. - **On a failure**, you get close but fall short of a solution. Your GM might give you the first clues of a larger mission to break the curse. - **On a failure of 5 or more**, you find that all accounts of those who shared your affliction have been lost to time or that your prospects are bleak.