**Requirement:** Access to a reasonably well-connected settlement.
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You’ve built up the funds and are ready to purchase when suddenly you find your supplier is out of stock or your needs are too specific for these mundane merchants. If your GM rules that an item you wish to purchase isn’t easily found, you can use this Downtime Activity to buy a specialist item.
Procuring an item is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 7. Over the course of a week, you must make three DC 13 Intelligence or Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Tests for mundane items or a DC 16 Intelligence or Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Test for rare or lesser magic items.
Your GM may allow you to spend money as bribes to lower the Goal or to give you Advantage on one or more rolls.
- **On a success**, you find the item you wish to buy.
- **On a success of 5 or more**, your smooth talking has netted you a 10% discount.
- **On a failure**, you don’t find the item you are looking for.
Enquiring after particularly rare, dangerous, or illegal items may arouse suspicion, alert other interested parties, or reveal your plans prematurely.
#adventurePrep #discounts