This Downtime Activity involves eradicating pests from a community, from Giant Rats in the sewers to an infestation of Fiends conjured through a failed spell. Work with your GM to determine what pests are most likely found in this community or location, considering the consequences of your enemies and adventures in your campaign. Eradicating pests is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 10. Over the course of one week, make three DC 8 Constitution ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]], or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]) Tests. - **On a success**, you gain 1d4 gp per success over the Goal. - **If you succeed by 5 or more**, you receive a [Healing Potion, Basic](https://a5e.tabletopbytheik.nl/compendium/items/healing_potion_basic) and a 20 gp bonus in addition to the financial reward. - **On a failure**, you contract a disease of your GM’s choice. Succeed or fail, your willingness to do such unpleasant labour elevates you in the eyes of the community. If you undertake this Downtime Activity in the same period of Downtime that you choose the [[Volunteer in the Community]] or [[Relief Efforts]] Downtime Activity, you have Advantage on the Extended Tests involved in those Downtime Activities. #money #localGoodwill