*Note: This activity is not necessary to change your Destiny.* People change and grow as they learn more about themselves. Life on the road can affect a person mentally and spiritually, errant magic can alter them physically, and the world has a way of revealing truths that we ourselves have never suspected. Where [[Retire|retiring]] a character (page 112) allows you to introduce a new adventurer to your party, this Downtime Activity will enable you to keep your current character while tweaking them to realise them fully. These tweaks can have as significant or as small an impact on their story as you like. When you choose this Downtime Activity, you must choose one facet of your character to change. You may change their Lineage, gender, or appearance, among many other aspects. ***Note:** To make mechanical changes to your character, see the various [[00-Balance Of Powers/3-Mechanics/7-Adventuring/Between Adventures/Train|Train]] downtime activities. You can change your [destiny](https://a5e.tabletopbytheik.nl/compendium/destinies?sources%5B%5D=adventurersguide) at will. To change your [heritage](https://a5e.tabletopbytheik.nl/compendium/heritages?sources%5B%5D=adventurersguide), [culture](https://a5e.tabletopbytheik.nl/compendium/cultures?sources%5B%5D=adventurersguide), or [background](https://a5e.tabletopbytheik.nl/compendium/backgrounds?sources%5B%5D=adventurersguide), have a discussion with your friendly neighborhood DM.* Narrative changes, such as gender and appearance, could come from a personal choice of your character, who chooses to present themselves in a new way to realise their inner truth. Alternatively, they can seek out specialist arcane practitioners, magic items or spells, or beseech a deity for aid in their quest for change. Changes that mix the two, such as Lineage-based alterations, are often the result of magical or divine intervention. However, your character can seek out the forgotten knowledge of years past just as easily as they can consult with arch-transmuters or favoured clerics. Your GM can ask you to pay for these changes or to roll for them using the rules governing [[Journey Activities#Extended Tests|Extended Tests]], but only with your permission. This Downtime Activity aims to tweak the character into someone you are genuinely excited to play, not to punish you for wanting to make important decisions. As in real life, how much attention you draw to these changes is up to you. No one at the table or in-world should make a big deal of it if you don’t want them to, and never without your permission.