You’ve traded your weapons of destruction for tools of creation, tending to a farm of your own.
Working on a plot of land, greenhouse, barn, ranch, or similar space dedicated to growing crops or raising animals is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 13. Over the course of one week, you must make three DC 15 Tests, using either Intelligence or Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Animal Handling|Animal Handling]]).
On a success, you gain 10d6 + 10 gp of fresh produce you can sell. Alternatively, this counts as gathering enough ingredients to undertake the [[Alchemy, Trail Draft]] Campcraft Activity or the [[Alchemy, Simple]] Journey Activity 2d6 times. On a failure, your efforts were for nought, and you made only enough money to cover your expenses.
#money #gatherIngredientsBonus