You excavate a piece of land, hoping to uncover historical secrets or ancient ruins buried beneath the soil or create space for a building or room. ## Archeology Excavating a ruin or archaeological site is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 8. You must make three DC 16 Strength or Constitution ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Sleight of Hand|Sleight of Hand]]) Tests to carefully uncover secrets buried beneath the earth. On a success, you uncover a previously unexplored ruin or site of interest. You may roll Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]]) Tests related to this period of history with Advantage until the start of your next period of downtime. On a failure, you only excavate enough to pique the interest of others. Any further attempts of this Downtime Activity are made with Advantage as more excavators come to your aid. #historyBonus ## Development Excavating to build or extend an underground living space is an Extended Test with a Goal of 12. You must make three DC 14 Strength or Constitution ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]]) Tests. On a success, you excavate 20 feet × 20 feet of rock and soil, enough space to add one empty room to your base (see page 96). On a failure, you excavate 10 feet × 10 feet of rock and soil, enough to build a small room (See It’s a Little Small on page 97). This option could be a prerequisite for a [[Craft (Engineering)]] activity. #crafting