You seek a steady income, one that doesn’t rely on plundering dungeons and throwing yourself into danger.
The following Downtime Activities concern starting, running, and growing a business. You may only have one business at a time. You may undertake each Downtime Activity during a period of Downtime, each counting as their own Downtime Activities.
## Starting a Business
Work with your GM to determine what kind of business you start. Think about what industry your character would be interested in. Would they want to provide a service based on their skills or Class, such as a fighting ring or a theatre? Or would it be unrelated to their adventuring life, such as a tea room or a barbershop?
To establish your company, you must have a place of business. If you do not have a [[Stronghold]] with a Shop Front, you must spend 350 gp to purchase a retail property, requiring 50 gp upkeep during each period of Downtime.
To begin trading as a business you must first call in favours and do some research to hit the ground running. This is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 14. Over the course of one week, you must make three DC 10 Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]) or Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Tests. The result of this Extended Test determines your business’ Income Level, as shown in the Business Profits table.
During your opening week, you earn gold based on your Income Level.
## Running a Business
You ensure your business runs smoothly, spending time overseeing your staff or working directly within the company. You earn gold based on your business’ current Income Level.
If you do not undertake this Downtime Activity, your business loses one Income Level. If the Income Level reaches 0, your business goes bankrupt. You lose this business, and must wait until your next period of Downtime to start a new one. You also gain one Consultant [[Allies, Contacts, and Rivals|Rival]]: a disgruntled employee, regretful investor, or short-changed partner.
## Growing a Business
You invest time and effort into increasing the profit margins of your business.
Growing a business is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 12. Over the course of a week, you must make three DC 14 Tests using the Attribute and Skill or Tool that best suits the business, for example, Strength (Mason’s Tools) to take on labourer jobs or Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]) to smooth talk investors.
If you are successful, you increase the business’ Income Level by one until the end of your next period of Downtime.
You may undertake this Downtime Activity as many times during a period of Downtime as you’d like. If you succeed twice in one period of Downtime, the increase in the Income Level becomes permanent.
If you fail, the Income Level decreases by one stage until the end of your next period of Downtime.
You cannot bankrupt a business with this Downtime Activity, with the viability reducing to no lower than 1. It is assumed to make no profits but continues to operate.
## Business Profits
| Extended Test Result | Income Level |
| -------------------- | ------------ |
| Success by 5 or more | 4d100 |
| Success | 3d100 |
| Failure | 2d100 |
| Failure by 5 or more | 1d100 |
#money