Some adventurers struggle to settle down, preferring to keep active and in tip-top shape while they wait for the call to their next grand quest.
This Downtime Activity covers the smaller adventures in between the larger quests of the campaign. Work out the details, at least in broad strokes, with your GM so that you have a heroic story to tell your allies when you begin adventuring together again.
When you choose this Downtime Activity, select one of the quest types presented in the Adventure table. Each quest requires an [[Journey Activities#Extended Tests|Extended Test]], using the Goal and DC outlined, with a suggested Attribute Test. The GM is free to adjust the difficulty and Attribute Test to suit their campaign, if this Downtime Activity affects the wider plot.
On a success, you earn a reward associated with your quest. On a failure, your quest took a toll, and **you begin your next adventure** with one level of fatigue.
| Quest Type | Goal | DC | Suggested Tests | Reward |
| ------------- | ---- | --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------- |
| Dungeon Delve | 12 | 14 | Strength or Constitution ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics\|Athletics]]) | An uncommon, minor magic item |
| Escort | 14 | 12 | Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception\|Perception]]) | An Ally until the start of your next period of Downtime |
| Fetch | 12 | 12 | Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival\|Survival]]) | 1d10 × your Proficiency Bonus × 10 gp |
| Patrol | 16 | 8 | Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception\|Perception]]) or Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation\|Investigation]]) | A mount until the start of your next period of Downtime |
| Monster Hunt | 14 | 14 | Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception\|Perception]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival\|Survival]]) | 1d8 × your Proficiency Bonus × 10 gp, one common or uncommon potion |
#magicItem #money #temporaryContact #mount