See also the [a5e.tools page](https://a5e.tools/rules/skills).
| Skill | Common Ability Scores Used | Specialties |
| -------------------- | ------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[Acrobatics]] | Dex (Str, Con) | balancing, escape artistry, swinging, tumbling |
| [[Animal Handling]] | Wis (Cha, Str, Dex) | calming, driving, farming, riding, training |
| [[Arcana]] | Int (Dex, Wis) | aberrations, constructs, detection, dragons, elementals, fey, forbidden knowledge, monstrosities, oozes, the planes |
| [[Athletics]] | Str (Dex, Con) | climbing, jumping, lifting, running, swimming, throwing |
| [[Culture]] | Int (Wis, Dex, Cha) | etiquette, laws, linguistics, regional goods, streetwise, courtly manners, trade |
| [[Deception]] | Cha (Int, Con) | boasting, ciphers, concealing emotions, mimicry |
| [[Engineering]] | Int (Dex, Str) | architecture, chemistry, explosives, gadgetry, mathematics, mechanical traps, siegecraft |
| [[History]] | Int | arts, empires, genealogy, legends, wars |
| [[Insight]] | Wis (Dex, Str) | detecting lies, reading emotions, sensing motives |
| [[Intimidation]] | Cha, Str (Wis, spellcasting ability) | authority, ferocity, interrogation, subtle threats, weapon displays |
| [[Investigation]] | Int (Wis, Cha) | appraisal, deciphering, forensics, gathering rumors, research, trapfinding |
| [[Medicine]] | Wis (Int, Con) | animals, autopsy, diseases, herbalism, poisons |
| [[Nature]] | Int (Wis, Cha) | astronomy, beast lore, farming, fey, plant lore, weather |
| [[Perception]] | Wis (Con, Int) | farsight, invisible objects, listening, scent |
| [[Performance]] | Cha (Int, Wis, Str, Dex) | acting, composing, dancing, fine art, singing, speaking, writing |
| [[Persuasion]] | Cha (Wis, Int) | bribery, flattery, leadership, negotiation, peacemaking |
| [[Religion]] | Int (Wis, Cha) | alignment, celestials, cults, fiends, holy symbols, gods, morality, prophecy, undead |
| [[Sleight of Hand]] | Dex | distraction, pickpocketing, [legerdemain](https://www.google.com/search?q=legerdemain+definition&oq=egerdemain&gs_lcrp=EgZjaHJvbWUqCQgCEAAYChiABDIGCAAQRRg5MgwIARAAGAoYsQMYgAQyCQgCEAAYChiABDIJCAMQABgKGIAEMgkIBBAAGAoYgAQyCQgFEAAYChiABDIJCAYQABgKGIAEMgkIBxAAGAoYgAQyCQgIEAAYChiABDIJCAkQABgKGIAE0gEIMzIxMWowajeoAgCwAgA&sourceid=chrome&ie=UTF-8) |
| [[Stealth]] | Dex (Con, Int, Cha) | anonymity, camouflage, casing |
| [[Survival]] | Wis (Con, Int) | dungeoneering, foraging, hunting, tracking, wayfinding |
| [[Use Magic Device]] | Any you can justify | [[Use Magic Device#+Activate Blindly\|activating blindly]], spellbooks, scrolls, wands, attunement required by X class (choose one) |